Hopping Mad
Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Elite Systems Ltd · Jun 1988 · Pound sterling 7.99 · Pound sterling 12.99 disk
Also known as Hoppin' Mad (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 13 Jun 1988Elite Systems Ltd Sold as Hoppin' MadPound sterling 7.99 · Pound sterling 12.99 disk
- 1988MCM Software S.A.Spanish peseta 875.00
- 1990EncorePound sterling 2.99
Play
- HoppingMad.dsk.zipDisk image English26 KB
- hoppingmad.rzxRZX playback file
- HoppingMad.tzx.zipTape image English22 KB
- HoppingMad.tap.zipTape image English26 KB
- HoppingMad(Encore).tzx.zipTape image English20 KB
- HoppingMad(MCMSoftwareS.A.).tzx.zipTape image English22 KB
Documents
- HoppingMad(MCMSoftwareS.A.).pdfInstructions Spanish9 KB
- HoppinMad.txtInstructions English3 KB
- HoppingMad(MULTI-LANG).pdfInstructions Multi-language: English, French, German724 KB
Music
- HoppingMad.ay.zipRipped in-game/theme music in AY format 4 KB
Other files
- Hopping Mad (1988)(Elite Systems).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Neil LatarcheCode
- Elizabeth LatarcheIn-game Graphics
- Elizabeth LatarcheLoad Screen
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Scores
In the magazines
- Sinclair User #781988 · Overall46%
- Your Sinclair #331988 · Overall8/10
- Crash #551988 · Overall78%
- ACE (Advanced Computer Entertainment) #121988 · Ace Rating576/1000
- The Games Machine #91988 · Overall66%
- Your Sinclair #441989 · Hopping Mad81%
- Sinclair User #991990 · Overall69%
- Your Sinclair #541990 · Overall81%
- Crash #761990 · Overall74%
Elsewhere on the web
- WorldOfSpectrum 15 votes7.07
In the magazines 24
Your Sinclair #54Jun 1990 · p.5181%81%
Overall 81%
Jonathan Davies 81%
BARGAIN BASEMENT It's time to tiptoe down those creaky old stairs again. JONATHAN DAVIES leads the way... HOPPING MAD Encore £2.99 Reviewer: Jonathan Davies "Almost as addictive as banana Nesquik," concluded Dunc when this one fell into his hands a couple of years ago. And it certainly is. What we've got here is essentially a scrolling bouncing ball game which, just for a change, scrolls from left to right. You've actually got four balls to keep an eye on, and they all stick together in a long snakey thing. It's a bit like having all your eggs in one basket, except they're, erm, balls. There's absolutely nothing you can do to stop the balls bouncing along. All you can manage is to make them speed up, slow down or bounce a little bit higher. This makes collecting things which need to be collected a trifle tricky, and avoiding nasties even harder still. You've actually got to pick up ten balloons on each level in order to progress along onto the next one, and because they tend to drift around a bit this is by no means an easy task. But the really scary part is that whenever any of your balls get hit by anything they burst. And one all four have popped, that's it - end of game. Easy it's not. You'll need loads of patience. Loads of it. And you'll also need to develop a whole new gaming technique, as Hopping Mad isn't quite like anything else at all. But your patience will be rewarded, as they say, because it's a smart, tidy little game and very hard to hate.
Boing boing, balls ahoy!
Sinclair User #99May 1990 · p.5175%69%75%56%69%69%
Graphics 75%
Playability 69%
Sound 75%
Lastability 56%
Overall 69%
Garth Sumpter 69%
Label: Encore Price: £2.99 Reviewer: Garth Sumpter Leap, srroing, eeek! If I had to sum up a game in three words then this meagre trio of words could encapsulate the whole ethos of Hopping Mad. But would anyone want to buy a game that could be summed up so easily? My guess is that they wouldn't but let's have a look at it anyway... Four balls bounce across the screen from right to left in a line (looking like a disjointed and it's your task to guide them as they sproing on their way by speeding up their progress, slowing them down and using the fire button to make them all bounce higher. So far, so bad but wait, what's that in the distance? Is it a plot, is it a game, no you daft bugger it's just some gnashing plants, some fat birds (I'd hate to stand under any of them 'cos they look full of food and in need of a toilet) some bees who may or may not have been playing with the birds, some cacti, hedgehogs and a load of big balls, all of which prove fatal if a ball catches them. Loose a life and one of your balls blows up (coff, chortle). Points you have to get by collecting balloons and apples. Well that's it. There's not much to the game and so I'm going to have the problems of a one-armed weight lifter with an itchy bottom to write much more about it. Apart from the fact that I could tell you about the smooth scrolling, the okay graphics, the ease of gameplay: and the mind-boggling boredom of it all. But I won't. I'll just say that Encore have enough good games on their budget label to sink a small wooden boat so either go and find one of them (Buggy Boy, Paperboy etc) or just go out and sink a small wooden boat. You'll have far more fun and capers and be able to get back to Aunties in time for tea and a slap up feed!
Collect the balloons for extra points, but time that bounce with care!
Down to a paltry single ball. And all doesn't bode will in the and head of the desert (banal or what?)
Eeek! Keep your balls out of the razor-toothed plant of death.
Crash #76May 1990 · p.4674%74%
Overall 74%
Nick Roberts 74%
BIG BUDGET BONANZA A veritable mini-flood of lo-price thrill packs to keep DJ Nicko from waggling his girl friend's ear and stuck to joystick wielding instead! Here we go... HOPPING MAD Encore (rerelease) £2.99 I absolutely adored this when it first hopped onto our screens, and it remains a firm favourite even today. The slickness of the ball-worm thingy (I don't know what it's called!) you control makes the game instantly addictive, and the unpredictability of the nasty things out to pop you gives an extra boost. The various levels include the easy forest, boiling desert and the almost impossible ice covered level. All your skills will be tested to the full. Colour oozes out of every corner, with detailed graphics in the backgrounds and sprites. The idea is to collect balloons by bouncing along, trailing a long tail behind you. If any of the balls in the tail hits a rock or spike, or gets chomped by a Venus Fly Trap, it bursts and the tall gets shorter. Once ten balloons have been collected you go onto the next level to try all over again. Each level gets progressively harder: gaps you have to manoeuver through get shorter and jumps get longer until you wonder how the hell you're supposed to survive! Hoppin' Mad is a classic game. It was a hit when it was first released back in 1988 and is bound (no pun intended) to be a hit again on re-release. It's packed full of action and just frustrating enough to keep you coming back for more. Get your copy today.
ACE (Advanced Computer Entertainment) #12Sep 1988 · p.608/108/103/107/10576/1000576/1000
ACE (Advanced Computer Entertainment)
Graphics 8/10
Audio 8/10
IQ Factor 3/10
Fun Factor 7/10
Ace Rating 576/1000
Rod Lawton 576/1000
Elite's bounce-em-along... What looks at first sight like a hyperactive caterpillar turns out to be a string of four bouncing balls you have to guide over and through some very hazardous scenery in this lively horizontal scroller. The aim is to collect ten of the small balloons that drift towards you, at the same time avoiding the many flying and earthbound creatures you meet along the way. Touch one of these, and you lose one of your... well, balls. When all four are gone you lose one of your three lives and start that level again. Joystick controls are simple. Push left to accelerate (increases the speed of the scrolling) and right to decelerate. Pressing the fire button as the lead ball hits the ground gives you extra height for that bounce - useful for catching those higher-flying balloons. Take care though - this also puts you well in range of various seagulls, crows and other airborne predators. And that's basically the point of the game. Collect the balloons, advance to the next level, collect ten more and so on. With only eight levels to complete, though, the long-term interest is limited. Nevertheless. Hopping Mad is original, attractive, and really rather fun. It's also addictive enough to keep you coming back again and again until you've cracked it. Reviewer: Rod Lawton RELEASE BOX C64/128, £9.99cs, £11.99dk, Out Now Spec, £7.99cs, £12.99dk, Out Now Amstrad, £9.99cs, £14.99dk, Out Now Predicted Interest Curve 1 min: 45/100 1 hour: 80/100 1 day: 75/100 1 week: 65/100 1 month: 20/100 1 year: 5/100
SPEC - You've already picked up one balloon, so there's just nine left to go. That rook (?) will lose you a ball if you don't avoid it, as will that nasty pair of jaws on the ground...
AMSTRAD VERSION Drab colours and sub-Spectrum detail make the the worst version, visually. The effects are good enough, but the tune plays only when the game is first loaded. Disappointing, overall. Graphics: 4/10 Audio: 5/10 IQ Factor: 3/10 Fun Factor: 7/10 Ace Rating: 517/1000
C64 VERSION The usual big, colourful graphics are complemented by a happy title tune and good sound effects during play to create a 'jolly' effect well-suited to the game. Graphics: 7/10 Audio: 7/10 IQ Factor: 3/10 Fun Factor: 7/10 Ace Rating: 570/1000 Predicted Interest Curve 1 min: 35/100 1 hour: 80/100 1 day: 75/100 1 week: 65/100 1 month: 20/100 1 year: 5/100
SPECTRUM VERSION Graphics are very good indeed, with bright colours and excellent detail, though the scrolling is not quite as smooth as on the Commodore. Sound is also very good, with the tune playing particularly well, although the sound effects are less than convincing.
Your Sinclair #33Sep 1988 · p.267/108/107/109/108/108/10
Graphics 7/10
Playability 8/10
Value For Money 7/10
Addictiveness 9/10
Overall 8/10
Duncan MacDonald 8/10
Elite £7.99 Reviewer: Duncan MacDonald Boing, bong, bong - splat, Curses! Boing, boing, boing - splat! Curses, curses, spit! Boing, boing, splat! Yaaaargghhh!! In Hopping Mad you get to control a bouncing ball (well, four bouncing balls to be precise), in a sort of Wonderboyish type landscape which scrolls inexorably from left to right. To the right of the screen are your four balls, which bounce alternately (describing a sine wave) (a what? Ed), and the object of the game is to lead your merry rubber troupe safely through the scrolling screens, while eating apples and popping any floating balloons you see bobbing about. Your progress is hindered, however, by various nasties, both ground-based and airborne: hedgehogs, cacti, venus fly-traps (ball traps in this case), sharp rocks, buzzing bumble-bees and sharp-clawed eagles to name but a few. But if you can manage to survive long enough to pop 10 balloons, you get boinged up to the next level (different landscape and flashes) for more of the same. Controlling your inflatable chums is a tricky business at times. There are just three movements: slow forward, fast forward and bounce. And when you find a ground-based hedgehog scrolling towards you with a balloon above and an eagle behind, can you manage to high bounce over the hog, pop the balloon, and still get all the balls safely down without touching the bird? Answer: probably not but you've only got about three femto-seconds to make your decision... there's no stopping in this game - you can slow the scrolling down but you can't stop it! The graphics aren't exactly mind blowing, but you could say they are chunky, functional and quite nicely animated. Hopping Mad is one of those rare games - easier than falling off a log to get into, but a lot (lot) harder than falling off a log to get very far in. We are talking quite addictive here. Quite addictive indeed. Curses. I've just got to go and have another quick go. Boing, boing, boing - splat, Bleeeeeee!
Sinclair User #78Sep 1988 · p.5649%37%60%45%46%46%
Graphics 49%
Sound 37%
Playability 60%
Lastability 45%
Overall 46%
Chris Jenkins 46%
Label: Elite Author: In-house Price: £7.99, £12.99 disc Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins Ho, ho, ho! Plenty of zany fun here. I'll be bound! Any game called Hopping Mad must be the sort of whacky, oddball bit of craziness guaranteed to have you rolling about with mirth as you join in the merry fun! Well, no, actually. Hopping Mad is one of those games that try so hard to be whacky, oddball and lovable that they make you want to jump up and down on them and go out and kick a dog. Not that the gameplay's bad at all. You control some sort of spherical alien being, hippety-hopping through a series of strange landscapes. Behind you bounces a series of identical balloons - you start with four - and the aim is to steer them through each landscape without coming to grief by hitting sundry spiky things. The bouncing balls are very nicely done, but the background design is dull, consisting of sketchily-drawn trees, shrubs, cacti and so on. The scrolling is none too hot, either. By far the worst bits, though, are the passing obstacles; wearingly flapping birds, wriggly snakes, splodgy little hedgehogs, strange rotating bars and rising balloons. Collide with any of these, or with the snapping fly-trap plants, and one of your spheres will burst. If it's one of the middle ones, it makes it even more difficult to manoeuvre your remaining balls. Along the way, you get bonus points for bursting passing balloons (why? aren't you supposed to like the look of them?) or for eating apples. To do this you must leap higher in the air by pressing the fire button. At certain stages you may be lucky enough to be transported directly to the next level by hitting magic tokens, but things don't get much more interesting; you simply get a wider selection of lizards, bees, and other obstacles, coming at you thicker and faster. All this would have been perfectly amusing in a budget-priced game; there's plenty of fun to be derived from learning to control the balls, but the sound effects are lousy and there isn't enough variation in the gameplay to make you want to stick with Hopping Mad longer than the hour or two, which would be par for the course for a budget game. It's all very well trying to put together a flopsy-wopsy cutesy-wutesy game, but it would help if there had been a bit more attention paid to the hard details of gameplay and presentation.
Crash #55Aug 1988 · p.8276%75%80%77%78%74%76%84%
Presentation 76%
Graphics 75%
Playability 80%
Addictive Qualities 77%
Overall 78%
Kati Hamza 74%
Nick Roberts 76%
Phil King 84%
Producer: Elite Retail Price: £7.99 cassette, £12.99 disk Author: Neil Latarche and Lizzie It's a hard life hopping through the world and Hopping Mad is full of ups and downs. The player controls a string of four balls which continually bounce up and down as they move from right to left against a horizontally scrolling landscape. The player can make them jump higher (by pressing fire) and speed up or slow down their movement. The balls collect balloons by bouncing into them; a collection of ten balloons gives access to the next level. Environments range from forest to beach scene (no time for sunbathing here) and from desert to undersea world. Each stage contains its own particular hazards, most of which burst one or more of the balls when hit. Desert cacti swallow up badly positioned balls; prickly hedgehogs and slithering snakes crawl across the earth, and lethal rooks and bees soar through the air. Extra points are awarded for collecting apples as well as other bonus objects and for jumping directly on to certain obstacles. When all four balls have burst, the player loses one of three lives. Play skilfully enough and you can bounce through the world, over the sea and out into uncharted regions of space to boldly hop where no man (or woman) has hopped before. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: bright, bouncy and colourful with well-animated figures Sound: two jolly 128K title tunes plus many varied squirty spot effects
Just hop, hop, hopping along.
Watch out for the ball-eating plant.
The Games Machine #9Aug 1988 · p.4166%
Overall 66%
Spectrum 48/128 Cassette: £7.99, Diskette: £12.99 Amstrad CPC Cassette: £9.99, Diskette: £14.99 Commodore 64/128 Cassette: £9.99, Diskette: £11.99 HOP AND GLORY Inspired by Cataball - included 'free' on one of Elite's Trio packs - this imaginative game idea has been expanded and improved on the Commodore 64 by Chris Coupe's coding and Mark Cooksey's graphics. Spectrum and Amstrad conversions have both been done by Neil Latarche (coding) and Lizzie (graphics). This distinctly surreal game comes to us unencumbered by a convoluted scenario explaining why four balls might be bouncing, in sequence, across various Landscapes. it is difficult to imagine what could motivate four relatively normal looking balls to go globe-trotting collecting balloons. Perhaps there are things in life that are better not known. Hopping Mad has 14 levels of increasingly bizarre landscapes, all of which require the balls to collect ten balloons before accessing the next level. Collisions can dematerialise any of the four balls and when all are lost a life is taken. There are three lives to begin with, easily lost to such assorted enemies as Venus flytraps, bees and sharp rocks on the first level. Later levels have the balls bobbing on the sea bed, trembling though a haunted forest and basking under a Wild West sun. Ball-bursting objects change according to the level - from Starfish to ghosts to cacti. Point bonuses vary similarly, with apples being the most fruitful on level one. Even more points can be gathered by quickly completing the game to receive a time bonus. Once a level is finished you start the next with all four balls. Gameplay across the three 8-bit versions (no others are planned) is similar, only varying slightly in difficulty.
Blackballed again - Spectrum.
Colourful sideways scrolling and effective FX - Commodore 64.
"An enjoyable, if less than amazing challenge"
AMSTRAD CPC Overall: 64% Scrolling is smooth but, as on the Spectrum, at the price of some dull graphics, with a four-colour, mode-one palette unimaginatively utilised. While not making best use of the machine, it's as rewarding to play as the Spectrum game.
COMMODORE 64/128 Overall: 67% Colourful sideways scrolling games are a forte of the Commodore and without even trying, the machine presents Hopping Mad in its most colourful form. A jolly intro tune and effective sound FX make this an enjoyable, if less than amazing, challenge.
Thrill Time Platinum 1 carries this game and has 9 references of its own.
The Story So Far Vol 2 carries this game and has 8 references of its own.
Hack/Poke5
- New Computer Express #140Jul 1991 · p.22
- Your Sinclair #57Sep 1990 · p.32
- Crash #78Jul 1990 · p.32
- Crash #77Jun 1990 · p.34
- Crash #57Oct 1988 · p.54
Review3
- Your Sinclair #44Aug 1989 · p.76
- MicroHobby #176Sep 1988 · p.32
- C&VG (Computer & Video Games) #82Aug 1988 · p.36
Advert2
- ACE (Advanced Computer Entertainment) #31Apr 1990 · p.13
- C&VG (Computer & Video Games) #101Apr 1990 · p.12
Preview2
- MicroHobby #175Aug 1988 · p.61
- The Games Machine #8Jul 1988 · p.9
Full-page ad2
- C&VG (Computer & Video Games) #81Jul 1988 · p.3
- Crash #54Jul 1988 · p.17
Map1
- The Games Machine #9Aug 1988 · p.111
News/Note1
- Popular Computing Weekly #25Jun 1988 · p.30
Related
- Compilations
- Thrill Time Platinum 1, The Story So Far Vol 2, Poke City, Captain Poke, Load 'n' Run issue 53
- Ports
- (Amstrad CPC), Hoppin' Mad (Commodore 64)
- Tags
- AY Sound
- Elsewhere
- WikipediaMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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