MASK
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Gremlin Graphics Software Ltd · 1987 · Pound sterling 7.99
Mask, 1 of 3
MASK II →
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1987Gremlin Graphics Software LtdPound sterling 7.99
- UnknownByte BackPound sterling 2.99
- 1987Erbe Software S.A.
- 1987IBSA
Play
- mask.zipRZX playback file
- MASK.z80.zipSnapshot image English63 KB
- MASK.tzx.zipTape image English66 KB
- MASK(IBSA).tzx.zipTape image English68 KB
- MASK.pzx.zipTape image English66 KB
Documents
- MASK.zipInstructions English5 KB
- MASK(ErbeSoftwareS.A.).pdfInstructions Spanish14 KB
- MASK(ErbeSoftwareS.A.).txtInstructions Spanish4 KB
- MASK(MULTI-LANG).pdfInstructions Multi-language: English, French, German2,105 KB
Music
- MASK.ay.zipRipped in-game/theme music in AY format 2 KB
- MASK.mp3.zipSampled in-game/theme music in MP3 format 4,575 KB
Other files
- MASK (1987)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Stuart GreggCode
- Stuart GreggGame Design/Concept
- Tony R. PorterGame Design/Concept
- Tony R. PorterSound Effects
- Kevin BulmerIn-game Graphics
- Ben DaglishMusic
- Jon HarrisonIn-game Graphics
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Scores
In the magazines
- Sinclair User #681987 · Overall9/10
- Your Sinclair #241987 · Overall6/10
- Crash #451987 · Overall81%
- The Games Machine #11987 · Overall69%
- Your Sinclair #301988 · MASK6/10
- Your Sinclair #481989 · Overall54%
Elsewhere on the web
- WorldOfSpectrum 26 votes7.83
In the magazines 41
Your Sinclair #48Dec 1989 · p.3154%54%
Overall 54%
Marcus Berkmann 54%
BARGAIN BASEMENT GOING DOWN Another trip to the netherworld of cheapies with Mr Stingebucket himself, Marcus Berkmann! (Where's that cheque? MB) MASK Byte Back £2.99 Reviewer: Marcus Berkmann "At last" says the screen message as you load in the game, but you may not necessarily feel quite so relieved when you have played the actual game. Based, naturellement, on the comic/cartoon series/ toy range/fruit yogurt (with real fruit chunks), it's one of those irritating games that promises much and delivers virtually nothing. On each of four levels there are two MASK agents to be rescued, and you, the ridiculously named Matt Trakker, have a tank in which to do it. This means trolling around the designated area picking up security keys, four of which (and only the correct four) will activate a scanner, a useful little gizmo that shows you the way to the missing agent. Another nice scenario, but once again control of your tank is less than smooth, and the massive number of opposing tanks and aeroplanes - all out to get you with an admirable single-mindedness - changes what could have been an interesting challenge to a mere shoot-'em-up with knobs on. There's little to keep you going, so not surprisingly you stop. Not one of Gremlin's best.
Your Sinclair #24Dec 1987 · p.747/106/106/106/106/106/10
Graphics 7/10
Playability 6/10
Value For Money 6/10
Addictiveness 6/10
Overall 6/10
Richard Blaine 6/10
Gremlin £7.99 Reviewer: Richard Blaine MASK is the merchandiser's dream: a cartoon series, comic book, action toys and now a computer game as well. It all fits together so well, that the end result is the sweet music of thousands of cash registers... Unfortunately very few licensed products turn out to be any good, and MASK, while acceptable enough, isn't gripping stuff. All of the MASK agents, with the exception of Matt Trakker, have been captured by the evil VENOM (Vicious Evil Network Of Mayhem) agents and thrown through the time vortex created by the explosion of the time bomb designed by the evil Miles Mayhem. Personally. I want to know why these superheroes were such wimps and let themselves be hurled through holes in temporal reality, but I'm just a crabby old games reviewer and who cares what I think... sassen frassen rassen... Anyway, this leaves Matt with the awesome task of rescuing all his fellow agents, scattered over four time zones - Boulder Hill (the top secret MASK base that's so top secret that only VENOM seems to know about it), pre-historic times, the far future and the VENOM base. Each section has its own dangers. In modern times Matt and his Thunderhawk are attacked by falling boulders, tanks and Mayhems switchblade helicopter, in prehistoric times it's pterodactyls and snapping turtles, while in the future it's black holes and radioactive waste. Then when you get back to the present and the VENOM base, it's that chopper again plus laser turrets and acid pools and giant spiders and land mines... While avoiding and shooting these, Matt's also supposed to be collecting potentially useful objects that are lying around for him. These include repair kits, which repair the Thunderhawk again, and bits of locators - collect enough parts, put them together in the right order and your location-finding device will start flashing the direction of the nearest MASK agent you have to rescue. Also dotted about are the masks belonging to the various characters - but you only pick one up if you have rescued the person to whom it belongs. At the end of the game, with everyone rescued, you have to destroy the VENOM base, which looks like a giant snake. I'd have been happier if the game had been zappier. As an arcade game it's not too hot. The controls feel a bit sluggish, to say the least, and the actual gameplay soon gets rather tedious. Having said that, I have no doubt whatsoever that this will sell well, simply because there are enough MASK fanatics out there to ensure high sales. But if you aren't a MASK follower, then I'd think twice about picking up this one. There are plenty of better arcade games, and the licensing deal alone doesn't make it worth it.
Sinclair User #68Nov 1987 · p.589/109/10
Overall 9/10
Tamara Howard 9/10
Label: Gremlin Authors: Price: £7.99 Memory: 48K/128K Joystick: vaTamara Howardrious Reviewer: If you wanna get ahead getta MASK! Yup, the boys from the books, comics and thoroughly bendy toys have appeared on the screen in their own computer game (at last). Just the other day, MASK arrived from Gremlin, still faintly glowing, and promised to be mighty tricky, Guv. The scam goes something like this. Hero Matt Trakker (looking remarkably like a member of the Douglas family, Kirk or Mike - I defy you to tell the difference) is jetting about in space in his car Thunderhawk looking for his mates and trying to find and blowaway the VENOM base. It's all done in plan-view in four scrolling landscapes. The first one's called Boulder Hill and it's very yellow. At first you've no idea what's going on. Stand still for a second and you'll get blasted before you can say shaboinggg! by loads of tanks which rumble into the screen. To avoid having your bits blown off first time out, you have to work out what's going on - which means reading the lengthy instructions. And so detailed are they that I very nearly decided to play Eastenders instead. Well it would have been easier... Collecting things has to be done in order or you won't get anywhere. Firstly, find and pick up a scanner, by driving over it. Then, collect six pieces of a scanner security key in the same method. Then switch to the Assembly Screen, and put the pieces of key together to form a letter. Then, and only then I might add, can you activate a scanner, and locate the first of your missing agents. Well. (Are you still with me on this? Not far to go now). Having racked my brains to shreds to get the key together. I promptly got blown up. That's not the idea! The idea is to get the agent, find his mask (only he can open the box that his mask is tucked in) and then when you've got both agents and both masks get the hell out of there. Get all the agents, all the masks, bomb the VENOM base, and you're home and dry. I must admit that I didn't like MASK at first. The graphics are strictly monochrome, and Gremlin is gleefully employing the same 'momentum' movement that was used in The Final Matrix which means you move about like you're on ice. Things whizz about pretty quickly, and while you're still trying to get yourself together, something bombs the hell out of you, and it's back to square one. So I was getting pretty impatient. Then suddenly I'd found my first agent and I was hooked... One of the good things about MASK is that it's big, but not too big too handle. THere are four main locations, Boulder Hill, Pre-Historic, Far-Future and the VENOM base itself. Each contains a variety of different things to dodge and destroy, including freight trains, pterodactyls, erupting snakes and exceedingly unpleasant giant spiders. What with the scanners, keys, repair kits and agents to pick up and collect, life is never dull when driving Matt Trakker's Thunderhawk. There's something for everyone in MASK. It's one of those games that employs elements of shooties, thinkies, arcadies - you name it, it's there. And far from being overly complicated, it's all really accessible and highly addictive. By far the hardest part is assembling the security key, which is what really lifts MASK out of the ordinary. The only blackish mark on MASK character is I'm sure some people will quickly get bored with being unable to assemble that key, and may decide MASK is just too complex to bother with. Hopefully though, there aren't too many who'll think like that because, if MASK is one thing, it's definitely well worth persevering with.
HINTS AND TIPS Use your bombs carefully. There's no point in dropping them near tanks or suchlike - they'll only move away and you'll have wasted time (not to mention a bomb). Instead blow up solid objects so that you can explore more parts of the landscape. Pick up the six pieces of the security key before you even think about trying to assemble it. Then try each bit against each other one. It doesn't take long because tho computer won't let you put two pieces together that don't fit. Keep your eyes peeled. Bits of security keys, the odd scanner, even a mask, might be hidden somewhere you wouldn't think of, and you can't afford to miss anything Get up those rocks and look around a bit. Remember where the repair kits are. Each kit will repair two units of damage, and you can't pick up a kit unless you've sustained that amount of damage. Keep repairing Thunderhawk regularly, and you'll be all right.
PROGRAMMERS Tony Porter wrote MASK on the Amstrad and then converted it across to the Spectrum. Softography: Barry McGuigan's Boxing (Activision, 1965), The Eidolon (Activision, 1986), Gauntlet (US Gold, 1986)
The Games Machine #1Oct 1987 · p.6369%
Overall 69%
Spectrum 48/128 Cassette: £8.99 Amstrad CPC Cassette £9.99, Diskette £14.99 Commodore 64/128 Cassette £9.99, Diskette £14.99 VENOMOUS VILLAINY Kenner Parker Toys inc are certainly pursuing every conceivable avenue to market their product, MASK. It was inevitable that it would appear as a computer game before long - the scenario is custom made and TV cartoon conversions seem to be the trend of the moment. Centurions and Roadrunner have recently arrived and Yogi Bear and Basil have already started their journeys into the home computer. Hi-tech organisation MASK is the brain child of the brilliant strategist Matt Trakker. Along with his agents, Matt has the job of fighting the evil forces of VENOM and preventing arch-villain Mayhem from reaching his goal: world domination. The criminals have the upper hand at present - they have detonated a bomb that has sucked all the MASK agents into time warps. Matt Trakker is the only member of the team to escape the effects of the blast, and he's off to save his colleagues. The mission involves taking control of Matt's damaged Thunder Hawk hovercar, destroying the Venom snake base and rescuing the missing agents. Using a multi-load approach, four sections of terrain are presented sequentially - Boulder Hill in the present day: prehistoric time; the far future - and the area surrounding VENOM's base. Played over a multi-directional scrolling landscape, the four sub-missions contain their own particular obstacles in keeping with the dateline and call for slightly different skills. SCANNER The first task is to collect the components for a scanner that points the way to the agent imprisoned on the current level. After the scanner has been assembled, the elements of a security key have to be collected, pieced together in a little puzzle game and input before the scanner works. Apart from these components, ammunition and repair kits are littered around the play area, providing a useful source of encouragement when the ravages of the VENOM forces take a toll on your flying car. The kidnapped team member and his mask have to be located and released before Matt can return to the time vortex created by VENOM's bomb and proceed with the next level. The instructions are well presented and comprehensive, with the scenario explained in an easy to read comic book form. However, they do neglect to mention that MASK is multi-load, and there are problems with the Spectrum version: 'The program will load and run automatically' - it does, but because the Spectrum has no control over the cassette motor, the rest of the program continues to play but not load if left to its own devices. A minor niggle, perhaps, but who wants to sit around watching and waiting for each section to load? This problem is not found on the Amstrad version, and nor should it be present on the Commodore 64.
AMSTRAD CPC: Level Three - the far future, complete with destructible monorail!
SPECTRUM: monochromatic graphics don't MASK the gameplay.
"One of the better television/toy tieins on offer should appeal equally to shoot 'em up addicts and fans of the comic and figures..."
AMSTRAD CPC Overall: 71% Control of the vehicle is a little tricky to master as you have inertia to contend with. The terrains are neat enough, as is the scrolling and the movement of the enemy tanks, and care has evidently been taken in the design and programming. Obviously the visual excitement of the TV show cannot be portrayed on an 8-bit computer, but a certain sense of fighting on the side of truth and justice is conveyed... the urge to rescue all the agents and rid the world of VENOM once and for all is quite strong. One of the better television/toy tie-ins on offer.
COMMODORE 64/128 This version was incomplete at the time of going to press, but all going well, it should be available by the time you read this.
Crash #45Oct 1987 · p.13066%80%74%76%81%87%70%85%
Presentation 66%
Graphics 80%
Playability 74%
Addictive Qualities 76%
Overall 81%
Mark Rothwell 87%
Paul Sumner 70%
Richard Eddy 85%
Producer: Gremlin Graphics Retail Price: £7.95 Author: Gremlin Graphics in-house If Matt Trakker had known he was going to have to enter a time vortex to rescue his fellow MASK agents, he wouldn't have enjoyed his breakfast cornflakes quite so much. Created by the odious organisation VENOM, the vortex has delivered Trakker's colleagues to four other times - Boulder Hill, Pre-Historic days, the Far Future and VENOM Base - in this licence featuring characters from the MASK TV cartoon series and Kenner Parker toy range. There are two agents awaiting rescue in each time, save in the first where Trakker rescues just one agent and his own MASK - which gives him superpowers. To begin the rescue operation, Trakker must enter the vortex in his flying car Thunderhawk, already racing against time. First he needs to put together eight keys. Each has been split into four parts, and must be pieced together on an assembly screen; there are useless bits of key lying around to confuse Trakker, though, and only six parts can be carried at a time. Our hero needs the keys to activate two scanners which will locate his missing agents. Following the scanners electronic directions, Trakker can pick up his fellows by driving Thunderhawk into any doorways that might imprison them. A MASK agent will leap for freedom into the flying car - and then the search for his own MASK can begin. Trakker's task is not made easier by obstacles that block Thunderhawk's path, so he collects bombs to remove them - a quick getaway is essential, though, because the destructive devices can wipe out Trakker as well! Up to three bombs can be carried at a time. In each time, different perils are encountered: falling boulders in Boulder Hill, pterodactyls in the Pre-Historic period, UFOs in the Far Future, and at VENOM Base erupting snakes and lumbering firing tanks. If they're not destroyed by Thunderhawk's weaponry (for points as well as satisfaction), these can damage the vehicle. Damage is shown on a indicator display, and repair kits must be collected when two units of damage have been sustained. After the agents on a level have been rescued, they can be returned to the vortex, and Trakker can make his way to the next of the unknown times. Finally VENOM Base can be destroyed in a series of deadly stages - and then Trakker's ultimate goal is achieved, and he can go home for another soothing bowl of cornflakes. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: well-defined; monochromatic playing area Sound: 128 tune and additional FX
Heading down toward a heavily-guarded building in MASK I.
The key-assembley screen where you... well, assemble the key, really.
10 Great Games II carries this game and has 10 references of its own.
Full-page ad14
- C&VG (Computer & Video Games) #72Oct 1987 · p.134
- ACE (Advanced Computer Entertainment) #1Oct 1987 · p.6
- The Games Machine #1Oct 1987 · p.3
- Crash #45Oct 1987 · p.52
- Your Sinclair #22Oct 1987 · p.91
- Sinclair User #67Oct 1987 · p.51
- Sinclair User #66Sep 1987 · p.67
- Your Sinclair #21Sep 1987 · p.41
- Crash #44Sep 1987 · p.41
- Sinclair User #65Aug 1987 · p.31
- Your Sinclair #20Aug 1987 · p.76
- Crash #43Aug 1987 · p.13
- C&VG (Computer & Video Games) #70Aug 1987 · p.41
- Popular Computing Weekly #30Jul 1987 · p.9
News/Note6
- The Games Machine #1Oct 1987 · p.13
- Your Computer #7Jul 1987 · p.10
- Popular Computing Weekly #30Jul 1987 · p.7
- ZX Computing #38Jun 1987 · p.6
- C&VG (Computer & Video Games) #68Jun 1987 · p.12
- Sinclair User #60Mar 1987 · p.21
Review4
- Your Sinclair #30Jun 1988 · p.64
- MicroHobby #159Dec 1987 · p.28
- ACE (Advanced Computer Entertainment) #1Oct 1987 · p.51
- C&VG (Computer & Video Games) #72Oct 1987 · p.30
Preview4
- MicroHobby #163Feb 1988 · p.14
- Your Sinclair #19Jul 1987 · p.9
- Sinclair User #63Jun 1987 · p.105
- Crash #40May 1987 · p.131
Hack/Poke2
- Your Sinclair #31Jul 1988 · p.31
- Crash #49Feb 1988 · p.44
Advert2
- Popular Computing Weekly #27Jul 1987 · p.29
- Popular Computing Weekly #27Jul 1987 · p.31
Tips1
- Your Sinclair #32Aug 1988 · p.56
CompoResult1
- Your Sinclair #27Mar 1988 · p.97
Feature1
- C&VG (Computer & Video Games) #70Aug 1987 · p.88
CompoEntry1
- Your Sinclair #20Aug 1987 · p.69
Licensed from
Related
- Compilations
- 10 Great Games II, Poke City
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsWikipediaMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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