Sinclair Library

MASK II

Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English

Gremlin Graphics Software Ltd · 1987 · Pound sterling 7.99

Also known as MASK Two (English)

Mask, 2 of 3

MASKMASK III: VENOM Strikes Back

Game map 1 of 7
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Releases

Play

Documents

Music

Other files

Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedGremlin Graphics Software Ltd → WorldOfSpectrum

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #701988 · Overall9/10
  • Your Sinclair #261988 · Overall6/10
  • Crash #481988 · Overall81%
  • ACE (Advanced Computer Entertainment) #51988 · Ace Rating813/1000

Elsewhere on the web

  • WorldOfSpectrum 12 votes7.00

In the magazines 26

ACE (Advanced Computer Entertainment) #5Feb 1988 · p.407/105/103/108/10813/1000813/1000

ACE (Advanced Computer Entertainment)

Graphics 7/10

Audio 5/10

IQ Factor 3/10

Fun Factor 8/10

Ace Rating 813/1000

Andy Smith 813/1000

More Venom from Gremlin. Boulder Hill, the home of do-gooders M.A.S.K. is the starting point for another attack against do-badders VE.N.O.M. That Vicious, Evil, Network Of Mayhem have upset everybody by kidnapping the president and it's down to you to save him. The game is played over a right-to-left scrolling terrain (full of flying, crawling, swimming and driving VENOM agents) with the player controlling one of three MASK vehicles. Initially the player has to make his choice of vehicle from a selection of five possibles. Each one has peculiar characteristics which have to be considered before selection Thunderhawk (car) can transform into an airborne attack craft at will, whereas Gator turns into a high speed power boat on contact with water. Switching between vehicles is easily achieved at the press of a key, and is necessary in order to complete the three different missions in the game. If you're a fan of the toys, or you enjoyed the first MASK game, then you will find MASK II just as much fun. Reviewer: Andy Smith RELEASE BOX C64/128, £9.99cs, £14.99dk, Imminent Spec, £7.99cs, Out Now Ams, £9.99cs, £14.99dk, Imminent MSX, £7.99cs, Imminent

Amstrad version: That's you in Rhino - just what you need for smashing through boulders.

AMSTRAD VERSION Sprites are cumbersome and have a blocky look, but they are colourful. Plays well, with plenty of speed and just as much fun as on the Spectrum. Predicted Interest Curve 1 min: 75/100 1 hour: 85/100 1 day: 85/100 1 week: 70/100 1 month: 50/100 1 year: 20/100

SPECTRUM VERSION Large sprites across colourful backgrounds make this a good-looking game. It's straightforward blasting good fun that won't overtax the brain and is a worthy successor to the original.

Your Sinclair #26Feb 1988 · p.667/106/106/106/106/106/10

Your Sinclair

Graphics 7/10

Playability 6/10

Value For Money 6/10

Addictiveness 6/10

Overall 6/10

Duncan MacDonald 6/10

Gremlin £7.99 Reviewer: Duncan MacDonald You know those games with brilliant graphics and astounding gameplay that are just so utterly sponditious that herds of wildebeest couldn't drag you from your joystick? You do? Well, I'm afraid that Mask II isn't one of them (haw haw haw). Game in nutshell time: First up, pick your team. You can choose three from a possible five members of the MASK organisation. Each member has his own vehicle and each vehicle its own worth over certain terrain. A sort of Transformers variant, you can opt for a car that doubles as a plane, a buggy that becomes a boat or you might even want the lorry that turns into a banana (are you quite sure about that?). Anyway, having picked your troubleshooting MASK team, it's onto the missions, of which there are three. Hold on a minute, there's a message staring at me from the minitor. It says: "Press play on tape". Yaaaarrrghh........ It's a multi-load!! You'd better go and clean the budgie's cage or - something while it's loading. Turn te tum te diddly diddly dum (carries on in this vein for several minutes). Aah, it's in. Are you back? Right. I'll continue. What we have here is a left/right scrolling shoot 'em up with interchangeable craft. Oh dear, I'm the lorry at the moment and I'm about to fall into some water. Quick, press the keyboard to change vehicles. Great. I'm in the car now, and now I can fly, so off I zoom to the right as the screen scrolls (a mite jerkily) towards me. Continuing in this fashion; switching between vehicles, avoiding land-mines, shooting anything that moves and picking up bonus fuel/stamina points by driving over the relevant icons, you can soon hope to complete the first mission (i.e. collecting a small digitized cartoon of Ronnie 'Raygun' and transporting it to the heliport - which you passed en route). It's easy - I did it on my fourth go. Missions two and three (once you've loaded them) are much, much harder, but frankly that is somewhat due to the sluggish and inconsistent directional control. What with slightly garish screens, unengaging sprites and the wibbly scrolling, this "product tie-in sequel" will only really appeal to hardened Mask fans. Now for a joke. Cripes, I can't think of one.

Read it at Your Sinclair Rock'n'Roll Years

Crash #48Jan 1988 · p.1283%83%83%80%81%90%82%

Crash

Presentation 83%

Graphics 83%

Playability 83%

Addictive Qualities 80%

Overall 81%

Nick Roberts 90%

Paul Sumner 82%

Producer: Gremlin Graphics Retail Price: £7.99 Some nasties won't accept a 'game-over' when they see it - VENOM, the association of evil people, is on the march again just months after its defeat in Gremlin Grpahics's monochromatic key-collecting game MASK 1 (81% Overall in Issue 45). And so the agents of MASK are back in action (and in colour) too, saving the world in Gremlin's second licence based on the TV series and Kenner Parker toys. Matt Trakker and his colleagues are faced with three missions. Firstly the president of the Peaceful Nations Alliance has been kidnapped and without him a vital treaty cannot be concluded. He must be rescued and taken to a helipad whence he can fly to the summit talks. Secondly, VENOM has nearly completed building a base in the Middle East. And as you've guessed, they're out to control oilfields. The base can be destroyed, but only if a missile within it is located and detonated by the MASK team. And thirdly, a large ruby worshipped by jungle monks has been purloined by VENOM and incorporated into a laser weapon. The gem must be returned and the laser destroyed. To combat VENOM, you start off by selecting your team members and vehicles. The right choice of vehicles is essential, though fortunately you can get different ones as the game progresses and conditions change. There are five MASK vehicles: the Thunder Hawk (sports car/jet), the Rhino (an armed battering ram), the Condor (a motorbike-cum-helicopter) and the Gator (an off-road vehicle that converts into a hydroplane). All MASK vehicles are heavily armed, because VENOM might attack in land-based craft, submarines or helicopters. If a MASK vehicle is damaged, it can aquire extra armour - provided the damage isn't too severe. Otherwise it has to be abandoned. Running out of fuel is another hazard, and the Thunder Hawk uses rather a lot. It's bound to be a dangerous and exciting day for MASK. And no doubt at the end there'll be another licence. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: very colourful with detailed sprites Sound: few sound effects and a simple tune

MASK II: colourful graphics and varied gameplay.

Sinclair User #70Jan 1988 · p.539/109/10

Sinclair User

Overall 9/10

Tamara Howard 9/10

Label: Gremlin Author: Chris Kerry Price: £8.95 Memory: 48K/128K Joystick: various Matt Trakker is one of those good, clean, all-American, cleft-chin individuals who you just know is going to put things right. So when VENOM start kicking up the most almighty fuss, it's going to be Matt who gets in there and sorts the rotten so and sos out. But what happens when there are just too many bad guys for our hero? You get a team together boy. That's what Gremlin's MASK II is all about really. Teamwork. The game is made up of three missions, each mission requiring different agents to complete it successfully. successfully. MASK headquarters is at Boulder Hill, and it's here, in the MASK canteen, or something similar, that all the agents are sitting rapping at the end of a long hard day. Suddenly, an alert warning flashes on the screen, followed by one of the three mission briefings. Choose a mission, and then select your agents, using the MASK computer. A MASK icon can be moved around the screen, and as it touches each agent's chair, a picture of him will be built up on the right-hand side, together with details of his vehicle and his codename. Once you've chosen three agents, you load in the mission, and off you go. Because each mission takes place in very different terrains, you need to make sure that you have the right agents with the right vehicles. Matt's car becomes a jet the motorbike becomes a helicopter and the big truck thingy becomes a hydroplane. Not that a hydroplane would be much use to you in a jungle, mind, so you can forget that one for a start. Now comes the real skill, as you hurtle across the landscape, scrolling at furious speed into all those evil VENOM agents, using the appropriate vehicle at the appropriate moment. No use trying to drive your motorbike through the river - better change to the speed boat instead. Luckily, the vehicles convert themselves to appropriate form automatically. Apart from that, the gameplay is what one would expect. High speed chases across desert and jungle locations, with a good look at the VENOM base itself to boot. And very good it looks too. The graphics are nice and big, and a lot of the VENOM agents appear to drive Renault 5s, which made me think that they can't be as bad as everyone makes out. On the chase around the town level. MASK II is great. It's fast, furious, and mighty tricky. Just keep going and firing, and maybe you'll get to the end, maybe not. And if you take into consideration the nifty selection process, which is truly impressive to look at, not to mention the necessity of changing between vehicles are precisely the right moment, then you have yourself a pretty whacky game.

PROGRAMMERS Colin Dooley and Chris Kelly are regular programmers at Gremlin Graphics, who converted the original C64 code, originated by US company Mindscape, on to the Z80 machines. Softography: Chris Kerry: Way of the Tiger (Gremlin, 1986), Avenger (Gremlin , 1986), Trailblazer (Gremlin, 1987), Bounder (Gremlin , 1987), Thing Bounces Back (Gremlin , 1987) Softography: Colin Dooley: Trailblazer (Gremlin, 1987), Thing Bounces Back (Gremlin, 1987).

10 Mega Games Volume One carries this game and has 10 references of its own.

Advert9
Hack/Poke3
Preview3
Review2
News/Note2
Offer1
CompoResult1
CompoEntry1

Licensed from

Related

Ports
(Amstrad CPC), (Commodore 64), (MSX)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?