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Abu Simbel Profanation

Arcade Game: Platform · ZX-Spectrum 48K · 1 players

Dinamic Software · 1985 · Spanish peseta 2100.00

Johnny Jones Saga, 3 of 4

BabalibaCristalis

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Kempston Joystick

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedGremlin Graphics Software Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #421985 · Overall4/5
  • Your Computer #91985 · Overall3/5
  • Crash #191985 · Overall78%

Elsewhere on the web

  • WorldOfSpectrum 178 votes8.27

In the magazines 30

Your Spectrum #19Oct 1985 · p.453/104/104/10

Your Spectrum

Dougie Bern 3/10

Rick Robson 4/10

Ross Holman 4/10

JOYSTICK JURY It's all change again this month as we say goodbye to the irrepressible Roger Willis - you haven't heard the last of him though, you can be sure of that - and welcome Dougie Bern in his place. He joins the other two joystick jurors, Rick Robson and Ross Holman as they pass judgement on all the latest games. It's all change on the scoring system too! Out go the hits and misses and the score out of five. So that the joystick jurors can draw more subtle distinctions between games, they're now giving the scores out of ten. If there's anything else you think they should be telling you, let em know.! ABU SIMBEL PROFONATION Gremlin Graphics £7.95 Ross: If you're looking for exotic moments of Eastern promise, then get back to your Turkish Delight. Abu Simbel Profanation may be set in Egypt, but it's about as full of oriental mystique as a Chinese take-away. The graphic backdrops make decent scenery but unfortunately, there's nothing too theatrical about the action. Forget the idea of majestic looking Egyptian Pharaohs, the man whose strings you have to pull is more of a blob on legs. His movements are jerky rather than heroic, and he escapes the collision detection pretty successfully at times. Timing your jumps in the first screen is enough to try the patience of a mummy. Also, immortality in this game is a little mundane. When you lose one of your many lives, you reappear at the point where you entered the room. This is no joke as often you've spent a while trying to defeat one obstacle, only to be killed by another further into the room. It's all pretty mediocre stuff, and I doubt Cleopatra would be charmed if she played it.

Read it at Your Spectrum Unofficial Archive

C&VG (Computer & Video Games) #48Oct 1985 · p.27C+VG Blitz Game9/109/109/109/10

C&VG (Computer & Video Games)C+VG Blitz Game

Graphics 9/10

Sound 9/10

Value 9/10

Playability 9/10

MACHINE: Spectrum SUPPLIER: Gremlin Graphics PRICE: £7.95 The spirit of Indiana Jones is alive and well and living inside the lost Temple of Abu Simbel created for the Spectrum by those innovative Spanish programmers at Dinamic and brought to you lucky people by Gremlin. Yes, it's another platform arcade, collect-all-the-treasures game but with extra added style, fun and addictiveness. You play the part of Johnny Jones, Indiana's third cousin twice removed, I suppose - who is a general all-purpose superstar and explorer. Poor old Johnny has fallen victim to the curse of Pharoah Ramses II who built the Temple of Abu Simbel over 3000 years ago. Our hero must free himself from the spell - which appears to have turned him into a Gribbly-like character - a round purple body and big feet! To do this, he has to explore the many levels of the mysterious temple and discover the mortuary chamber - where a secret is hidden. You have to guide Johnny through the labyrinth of chambers packed with traps and puzzles. Beware of the deadly spike filled pits and dead ends could end up staying in the temple until you rot! Profanation is best played with a joystick - but there are keyboard options of course. The graphics are interesting and well produced, the hero is a cute little character and the sound effects are good - a nice impression of dripping water is featured on some screens. The puzzles are quite tricky - but not impossible to solve. This makes the game easy to get into. You'll soon be hooked and want to solve the harder riddles later in the game. Overall an extremely well presented and entertaining game.

Your Computer #9Sep 1985 · p.293/53/5

Your Computer

Overall 3/5

Paul Bond 3/5

Spectrum Gremlin Graphics Arcade Adventure £7.95 Profanation is certainly the name of the game here, since the idea of easing you into the game gently is not the idea. So you will be tempted to use all sorts of naughty words as you signally fail to get your little purple blob to jump past the acid drip on the first screen. Reminiscent graphically of Bugaboo and Fred, both products of those immortal Spaniards Paco and Paco, and with names like Victor Ruiz, Florentine Petrejo, Santiago, Morga B and Snatcho on the credits list, we leave you to draw your own conclusions, i.e. they have nothing to do with Paco e Paco except being Spanish. You have to discover the secret of Abu Simbel, the ancient Egyptian temple and free Johnny Jones from the spell. Since this is just about the most fiendishly difficult platform-style game that you are ever going to meet, or want to meet, you will be doing an awful lot of tooth-gritting. You have to learn that you don't need to stand vertically on top of objects. Wait, calculate and think before you act, hints the program at the beginning - it also hints that "The diamond will show you the way". This means that on one of the screens there is a diamond. You should note the colour of the gem as at another point in the game you will encounter a screen with five coloured squares on it. You must touch the square that is the same colour as the diamond if you want to progress further. Otherwise things get very profane indeed. Graphics ate pleasantly executed - as you yourself are from time to time - and the purple blob which is Johnny Jones has a whimsical way of looking around and grinning while waiting for the next move. Could be a distant relative of Roland Rat. All in all, one of tho best tombs I've ever had to work in.

Profanation - the diamond will show you the way.

Sinclair User #42Sep 1985 · p.184/54/5

Sinclair User

Overall 4/5

Chris Bourne 4/5

Publisher Gremlin Price: £7.95 Memory: 48K Joystick: Kempston Meet Johnny Jones, no relation whatsoever to Indiana. It is clearly coincidence that Johnny also spends his time leaping through the death traps of a forbidden Egyptian temple. Spanish software house Dinamic has licensed its successful game to Gremlin so we too can thrill to purple blob Johnny's attempts to reach the mortuary and free himself from the curse of Ramses iI. We are not told whether he's a purple blob because of the curse or because he was born that way, but who cares? Profanation is a viciously difficult jump-and-dodge game, programmed in vivid graphics which lift it above the usual run of Manic Miner bandwagon passengers. You will have to be pixel-perfect to surmount some problems. The acidic drops which abound in the cavern complex can usually be jumped if you judge the timing correctly. If you still can't get past them try getting Johnny right on the edge of the platforms, just out of range of the splash, before you jump. Later you will discover some really filthy tricks - there are sections of ceiling, two on screen three, where jumping enables you to spider-walk on the roof. Gremlin gives absolutely nothing away in the packaging, and you are in for a real lulu of a brainbuster if you seriously intend to get through all 45 screens. While there is nothing particularly original about Profanation, it is one of the best we have seen.

Read it at Sinclair User Magazine Online

Crash #19Aug 1985 · p.10662%86%75%54%80%73%78%

Crash

Use of Computer 62%

Graphics 86%

Playability 75%

Getting Started 54%

Addictive Qualities 80%

Value For Money 73%

Overall 78%

Unknown

Unknown

Unknown

Producer: Gremlin Graphics Memory Required: 48K Retail Price: £6.95 Language: Machine code Author: Victor Ruiz This is the second of the two Spanish games from Dinamic Soft to be released by Gremlin this month (the other being the boxing simulation, Rocco). It is, in its simplest form, a platform game cum arcade adventure. So why Profanation? Well, it's not that it might be blasphemous to buy or even play there's nothing remotely immoral about it. Neither has it got anything to do with the fact that a few profanities will escape your lips during play. No, the profanity is the Pharoah's curse that has been inflicted upon our poor hero and intrepid explorer, Johnny Jones (Pause for breath) Gasp! Shock! Horror! Yep, the highly inquisitive Johnny's gorn and got himself trapped in the Temple of Abu Simbel, erected over 3,000 years ago by Ramses II himself, no less. This temple wasn't the only thing left behind by the Pharoah (cue Vince Price voiceover). No, there was also the threat that an evil spell would be set upon anyone brave or foolhardy enough to enter the Pharoah's tomb! All the temple's secrets remained hidden from the curious eyes of humanity for over 30 centuries. That was, until JJ decided to take a look. Now he's been turned into a hideously deformed... well, thing is the best description I can think of (I don't think he looks so bad, in fact he's quite cute - he looks rather like an armless purple spud on legs, with a large nose and for some strange reason he's always smiling obviously nose something we don't!). So now JJ's in a mess, or rather a tomb. (Cue tense muzak...). Can JJ free himself from the spell and find his way to the mortuary chamber and discover its secrets...? Well he can if he can get out of the first location! The Temple itself consists of 45 chambers, each containing its own platform arrangement and particular group of nasties. Most of the nasties move in regular, predictable patterns while others are stationary problems such as spikes that shouldn't be fallen on. Other cosmetic things adorn the locations such as spider webs and skeletons. The screen flips to the next location on moving from chamber to chamber rather than scrolling. Large slabs of stone are present in some locations, blocking further progress and they can only be moved by 'collecting' the correct 'keys' (touching small blocks with heiroglyphs on them). There are also a number of traps throughout the temple's 45 locations that are only noticable once you've fallen into one! You soon learn what's what. Deeper into the temple there's a large coloured diamond (I won't say what that's used for), deadly pools, stalactites that fall and crumble, snakes, mummies, a row of stepping stones over a river of pirhanas and some damn-near-impossible-to negotiate Van der Graff generator thingies amongst a multitude of other objects. Control is simple left/right movement with two heights of jump (depending on how far you need to safely leap) - a normal jump or an extra high one. You initially start with ten lives believe me, you need 'em and one is lost each time you hit something nasty, such as a deadly water drip, a spinning monolith or even some spikes for example (usually found in traps). The instructions are deliberately sparse, giving only a brief scenario, the keys used and how to load the game (always useful). This is to allow you to find out things for yourself... well there are arcade adventure overtones, after all. COMMENTS Control keys: O/P left/right, Q-T/A-G high/low jump Joystick: Kempston Keyboard play: good Use of colour: excellent Graphics: very good Sound: good Skill levels: 1 Lives: 10 Screens: 45

The first screen from PROFANATION. Inside Pharoh's pad, the quest begins.

MicroHobby issue 187: Tape 6 carries this game and has 2 references of its own.

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(Amstrad CPC), (MSX), (Ondra SPO 186), (Atari 8-bit), (Commodore 64), Abu Simbel Profanation the full adventure (Amiga), (Amiga), Abu Simbel Profanation (Commodore 64)

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