Thundercats
Arcade Game: Beat-em-up/Gang · ZX-Spectrum 48K/128K · 1 players · English
Elite Systems Ltd · 1987 · Pound sterling 7.95 · Pound sterling 14.95 disk
Also known as Thundercats: The Lost Eye of Thundera (English)
Discussion
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Remarks
Originally developed as a Rygar-inspired game called Wolf.
Publication
SPOT: C&VG cover demo
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Elite Systems Ltd Sold as Thundercats: The Lost Eye of ThunderaPound sterling 7.95 · Pound sterling 14.95 disk
- UnknownEDOS
- 1989EncorePound sterling 2.99
- UnknownMCM Software S.A.
Play
- Thundercats.dsk.zipDisk image English64 KB
- thundercats.rzxRZX playback file
- Thundercats48.z80.zipSnapshot image English29 KB
- Thundercats.tzx.zipTape image English99 KB
- Thundercats(different).tzx.zipTape image English99 KB
- Thundercats128.tap.zipTape image English50 KB
- Thundercats(Encore).tzx.zipTape image English100 KB
- Thundercats(DoubleCase)(MCMSoftwareS.A.).tzx.zipTape image English50 KB
- Thundercats(SmallCase)(MCMSoftwareS.A.).tzx.zipTape image English48 KB
Documents
- Thundercats(MULTI-LANG).pdfInstructions Multi-language: English, French, German247 KB
- Thundercats(MCMSoftwareS.A.).txtInstructions Spanish1 KB
- Thundercats_German.txtInstructions German3 KB
- Thundercats.txtInstructions English2 KB
- Thundercats(MCMSoftwareS.A.).pdfInstructions Spanish6 KB
Music
- Thundercats.ay.zipRipped in-game/theme music in AY format 3 KB
- Thundercats.mp3.zipSampled in-game/theme music in MP3 format 3,873 KB
Other files
- Thundercats (1987)(Elite Systems).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Roy Cartercredited
- Stuart Coxcredited
- Rob HubbardMusic
- Ian Uptoncredited
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Awards
Scores
In the magazines
- Sinclair User #691987 · Overall10/10
- Crash #461987 · Overall91%
- ACE (Advanced Computer Entertainment) #31987 · Ace Rating931/1000
- The Games Machine #21987 · Overall90%
- Your Sinclair #251988 · Overall9/10
- Sinclair User #921989 · Overall81%
- Your Sinclair #481989 · Overall60%
- Crash #701989 · Overall84%
- C&VG (Computer & Video Games) #971989 · Overall85%
Elsewhere on the web
- WorldOfSpectrum 63 votes7.81
In the magazines 49
C&VG (Computer & Video Games) #97Dec 1989 · p.10085%
Overall 85%
Encore Spectrum/C64: £1.99 Thundercats is a horizontally scrolling, hack 'n' slay bonanza as you become Lion-O in a multi-level bash through New Earth, bumping off Mumm-Ra's Mole Men by the score and collecting extra weaponry, points and lives as you go. After every few levels the chance is given to rescue a member of the Thundercats team which, should you be successful, results in a massive points bonus. What makes a game such as this is action, and Thundercats is laden with the stuff. Baddies attack you almost non-stop, and it's important to be on your toes at all times if you want to stay in one piece. Although mostly monochromatic, colour is used when it will not interfere with the gameplay, livening up on-screen presentation no end, as do the effective backdrops and neatly animated character sprites. Thundercats is a challenging chop 'em up.
C64 SCORES Overall: 87% Slight difference in gameplay, obvious graphical tweaks and sensible use of colour make this a great slash 'em down.
Your Sinclair #48Dec 1989 · p.3060%60%
Overall 60%
Marcus Berkmann 60%
BARGAIN BASEMENT GOING DOWN Another trip to the netherworld of cheapies with Mr Stingebucket himself, Marcus Berkmann! (Where's that cheque? MB) THUNDERCATS™ Encore £2.99 Reviewer: Marcus Berkmann A not dissimilar game to G 'n' G, but substantially less interesting. True, the graphics are lovely - including some very neat digitised backgrounds - but the gameplay, which essentially involves hitting everything you see with a giant sword, is mundane going on breathtakingly tedious. Naturally, to make up for this, the characters are all called things like MUMM-RA™ and BI-CEP™ and that's because it's all based on Thundercats™ the cartoon, the comic, the T-shirt and the wibbly thing on legs. But, as we all know from past experience, a cracking licence does not often a good game make, and Thundercats™ is no exception. Do you realise we gave this a Megagame last time round? What were we thinking of?
Crash #70Nov 1989 · p.4884%84%
Overall 84%
Nick Roberts 84%
This month's budget scene is dominated by rereleases, with only two originals in the line up. Nick Roberts sorts the wheat from the chaff... THUNDERCATS Encore £2.99 (rerelease) Thundercats is a brilliant game based on the highly successful cartoon series and takes the player through a wide variety of levels. You start off having to slice and dice the nasty people who kidnapped members of the Thundercats team and stole the magical eye of Thundera. You play Lion-O, one of the main characters in the cartoon. The game is basically a beat 'em up, but such a well designed and implemented one you just flow along enjoying every minute. The game of course gets more difficult as you get on to the later levels, each one with its own full colour picture of someone from the cartoon at the beginning. The graphics on the levels are just as detailed, but with slightly less colour. Sound is also excellent with a tune at the start and plenty of in-game effects. Extra weapons, lives and bonuses can all be collected by shooting the mushrooms or trees. The extra lives are a must for collection, as you don't start with that many. Thundercats is a fab game. Buy it if you didn't before.
Sinclair User #92Nov 1989 · p.7781%68%85%79%81%81%
Graphics 81%
Sound 68%
Playability 85%
Lastability 79%
Overall 81%
Garth Sumpter 81%
Label: Encore Author: Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Garth Sumpter Thundercats are go! And so is Elite's budget label ENCORE, which will be releasing all the greatest oldies that you missed the first time around, because you'd spent all your pocket money on fabbo games like Night Rider, Eastenders and the like. Well, you can stop feeling sorry for yourselves and hippety hop for joy 'cos you can now get the old masters at a fraction of their original price! We're not talking a few million quid Van Goch, Rembrandt or Constable oh no siree! We're talking 2.99 for the likes of Paperboy, Ghosts n' Goblins and Thundercats, and the pleasure of knowing that you're loading a great game onto your spectrum... or are you? We're going to review Thundercats for those of you who don't know the game. (Oh come on, there must be one of you) and for those of you who have played it and already know it we're going to remark it and see how it fares against the marks that we give to today's software. Oh no. Mum-Ra has stolen the Eye of Thundara and only you can can get it back, although to do so you must hack and slash your way through the hordes of Mum-Ra's minions. Control is a left, right, crouch and sproing affair with the fire button unleashing a mighty swing of your sword which should despatch even the most determined of Mum-Ra's mugging monsters. Along the way, there are bonuses and such to pick up which you collect by firstly smashing their containers which on the first level are found in trees and look not entirely unlike lavatory bowls. All I can say is that for somewhere as dangerous as Thundara, the birds must be the cleanest you'd ever hope to meet. Anyway, the graphics are still crisp and clean and show a good use of the machine even from all those (two) years ago. And the gameplay? It's simple, it's responsive and most of all, it compliments a really tricky game which relies upon your prowess (Fnarr), and timing. So if you didn't manage to catch it the first time around then why not earmark a few bob so that you have a complete collection of software. After all, you'll end up paying a budget price for a piece of software that could still compete with some of the full price games on the market now.
"By the power of Greystoke!" With no He-Man around you'll have to fight your own battles in Thundercats.
"I ain't afraid of no budgie!". Smack the budgies but watch out for the crumbling floors - that's no sandpaper down there!
Wait until one of Mum-Ra's henchmen get onto the first box then wop his head off! Be careful of the thuggy midget though!
Your Sinclair #25Jan 1988 · p.90Your Sinclair Megagame10/109/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 10/10
Playability 9/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Tony Worrall 9/10
Elite £7.95 Reviewer: Tony Worrall Purrfect! That's my opinion, chums. So excuse me while I do my reviewer's duty and foam at the mouth and rave with excitement. For an absolute rave is what this spanking game deserves. Right, let's wipe away the drool and get on. Well, we've had just about every other range of 'action' toy converted into playable software, and now comes the turn of those furry feline fighters for freedom, the Thundercats. If you didn't know already, the Cats appear in a TV cartoon series, which is itself based on a toy range (as these things are). How can this latest addition to the swelling ranks of toy spin-of is be different to the rest? just take a look at the programming team - none other than the chaps from Gargoyle Games. Their deft touch with game software is noticeable all the way through this classy epic. It's a quite faultless piece of programming with many cracking detailed digitised piccies and (on the 128) a very satisfying soundtrack from that Commodore music maestro Rob Hubbard. For those of you who need a dose of story background before embarking on the game itself, here's the plot. Thundercat arch-enemy, the nasty Mumm-Ra, has nicked the all-powerful eye of the Tundera - the power behind the awesome Sword of Omens. Unless Lion-O can retrieve the eye, Mumm-Ra will inflict her evil vengeance throughout the land, and destroy the last of the Thundercats. Along the way, Lion-O has to rescue his fellow Cats if he's to succeed. Thundercats is a well wicked left-to-right scrolling bash 'em up in the tradition of Cobra and Hysteria. The trick is to get to the far end of the level as fast as your padded paws will take you. Avoid or bop off the enemy along the way. At the end of each level is a bonus screen that converts spare time and kills into valuable points. It's no picnic though, each level is more of a pig to beat than the last. The top of the games screen contains the digitised pics, and as you can see, they're pretty neat. They were all sourced from the 128K Speccy using a Sunset Digitiser and a Hitachi video camera, and with the programmers having enhanced the images further, the final effect is stunning. They may be borders, but these pics add real class to the game. The central character of Lion-O looks like something out of Dun Darach, which is no surprise considering who did the coding. He's animated with a fair bit of style, as are the other assorted, weird and wonderful (well, pretty dangerous actually) inhabitants of the Thundercat world. There are some bizarre characters to be found in the game's 14 levels, but I'll leave you to find them! I was much reminded of Kung Fu Master while battling through Thundercats. The action is similar (the large and small creatures, for instance), but while the older game fell down because of sloppy graphics and play, Elite's effort climbs high in the addictivity stakes with its excellent design and brilliant joystick-destroying gameplay. The 128 version with nifty sound FX is utterly the cat's whiskers. So my advice is to get your paws on a copy as soon as possible. It's the top cat as far as I'm concerned.
Having survived the first level, our hero enters the caves of the Molemen. The funny black thing to the left is a giant bat - knock it for six as soon as you can. The short chap to the right needs a low swipe with the sword. Don't forget to jump over the blocks on the path not supported by pillars or it's an early bath night for Lion-O.
Lion-O flashes his weapon about as he begins his quest for the eye. You are the guy with the bulging biceps and the girlie haircut. Thwack away at the nasties to your left and right if you want to survive more than two seconds. Then leg it as far right as you can go to get to the next level. if you don't beat the time limit a scarey skull appears and your number's up.
The Games Machine #2Dec 1987 · p.7390%
Overall 90%
Spectrum 48/128/+3 Cassette: £7.95, Diskette: £14.95 Amstrad Cassette: £8.95, Diskette: £14.95 Commodore 64 Cassette: £9.95, Diskette: £14.95 Atari ST Diskette: £14.95 NOT TO BE TAKEN LION DOWN For several years Gargoyle Games have enjoyed a string of successes such as Tir Na Nog and Dun Darach, most notably on the Spectrum and Amstrad, although with their FTL label, Shockway Rider made its mark with Commodore 64 owners as well. More recently, Gargoyle Games has concentrated on game development - they did Scooby Doo for Elite - and it was this expertise, as well as the physical proximity of both companies, that Elite called upon when they asked Gargoyle to program ThUndercats, licensed from the well-known TV series. Those familiar with Tir Na Nog and Dun Darach may well notice a certain familiarity about the hero of the game, Lion-o... The third Earth is in turmoil. Agents of evil Mumm-ra have entered the Cats Lair and stolen the Eye Of Thundera - a magic jewel that is the power of the sword of Omens - and captured a few Thundercats while they were about it. Mumm-ra' s agents succeeded in incarcerating Wilykit, Panthro and Tygra but the others managed to escape. The Eye Of Thundera was given to Lion-O for his safe-keeping, and he now vows to return it to its rightful place. To do this he must journey to castle Plun-dar and retrieve it, or die in the attempt. There are 14 levels to fight through in Thundercats, including the fertile plain, the caves of the Molemen, the hunting plains and eventually the final battle. Each level is a horizontally scrolling hive of action with Lion-o as the central character running, jumping from ledge to ledge and either swinging his sword or firing energy bolts to dispose of the enemy. Hordes of Molemen and other mutated lifeforms attack from all directions; one touch is all it takes to end a life, although extra lives, weapons or transport may be gained by hitting containers which are situated throughout. ATTENTION TO DETAIL Levels three, eight and 13 are rescue missions where lives are not lost, but the player has only one attempt to free his fellow cat before moving on to the following scenario. A time limit operates for each non-rescue level, and should the player go over it Mumm-ra himself enters the fray and Lion-O meets a swift demise, The elemental levels from four to seven (Fire, Water, Air and Earth) are slightly different from the others in that the player is allowed to choose in which order he wishes to enter them. Thundercats features fast, smooth parallax scrolling which is very effective. The top of screen is decorated with a nicely digitised picture just below which is a slower scrolling atmospheric backdrop (trees or rocks depending on the current location) with the main action taking place below that. Gargoyle Games have worked hard on each version so that Lion-O runs and jumps in a quite realistic way, hair flowing, arms pumping and with a general air of meaning it. Thundercats may not be totally original in its implementation but the attention to detail, gameplay and addictiveness associated with previous Gargoyle games that are all present, make it a great game to play. If your joystick dexterity is up to it, then Third Earth should soon be free and Mumm-ra sent packing.
Crouched in the centre despatching a monster, doesn't Lion-O remind you of Cuchulainn? Amstrad CPC screen.
Thundercats is an excellent job across all the popular 8-bit machines - this from the CBM 64 version.
"...attention to detail, gameplay and addictiveness make it a great game... an exciting release from Elite..."
AMSTRAD Overall: 87% The digitised graphics in the Amstrad adaption are probably the best of all the versions, although it's a pity the 464 Tundercats is limited to only one digitised picture. The game graphics are nicely done, varied and smooth, keeping faith with the cartoon. Rob Hubbard's 'feline' soundtrack ss excellent and works well. This is a polished, playable and exciting release from Elite.
ATARI ST The ST version of Thundercats is imminent, and given that the game itself remains as well constructed as we have seen on the 8-bit machines, there's no doubting that it should be an excellent buy.
COMMODORE 64 Overall: 86% Thundercats is compelling. Each level completed is a victory and each new one a challenge that just has to be bested. The 64 version has beautiful animation and very smooth scrolling. Control of Lion-O is perhaps a little frustrating sometimes, but once the basics have been mastered you can usually get out of most tricky situations. Then there's the music; the sound throughout is very good but Rob Hubbard's music is outstanding, adding a great deal to the overall effect of the game.
NINTENDO Elite are promising a Nintendo cartridge shortly. It's still early days in this market, not many games have been converted from home computer format to games console yet. So this should be an interesting experiment to watch. Clearly, though, the game's design is ideal for cartridge, and we may expect something quite spectacular.
Sinclair User #69Dec 1987 · p.64Sinclair User Classic10/1010/10
Sinclair UserSinclair User Classic
Overall 10/10
Tamara Howard 10/10
Label: Elite Author: Gargoyle Price: £9.95 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard I'm always a bit surprised at the dress sense of your average superhero. No trusty parka or balaclava, no handy first aid kits for those inevitable little amputations that occur in the line of duty. Lion-O, Thundercat super hero is no exception. What must his mother be thinking of. sending him out with just a loin-cloth and head band. Mind you, he probably got caught on the hop. I mean, it's not every day that a gang of marauding Molemen rush into your gaff while you're in the middle of Grandstand, nick your precious gemstone and run off into the wilderness. Small wonder he didn't have time to put his trousers on. Anyway, personal tastes aside, Thundercats is a hackety-slash game featuring a suitably (or entirely unsuitably, depending on your viewpoint) fur clad gent who's quite desperate to regain the stone of Thundera, which is the key to his, and all the other Thundercats, power. The bloke who's currently in possession of the jewel is Mumm-ra, who, judging by the tasty digitised picture at the beginning of the game, is an extremely badly wrapped mummy, with quite appalling halitosis. The race is on - across some fourteen levels of differing landscape, and increasingly repulsive villains. As well as nabbing back the stone, there's a coupla cats to rescue, seemingly the Molemen ran off with one or two of Lion-O's buddies as well. (Don't ask me why they're called Molemen, but there's something very unthreatening about a villain with a long nose and poor eyesight who eats dirt. All this, however, is more or less irrelevant in the face of the greatest question any hardened games player can ask, that being, "Is it any good?" And the answer, without any doubt whatsoever, is, "No. It's not good, it's absolutely blinkin' marvellous.") Yes, Thundercats is great. It may well be almost exactly like Hysteria in idea, and very similar to the forthcoming Rastan Saga in the region of loin-cloths, but that doesn't matter a jot. It's still got a certain something about it that lifts it up well above yer average slashety-jab game. Firstly there's the music. Wonderful, heroic, heavy drum machine sort of stuff. (Rob Hubbard on 128K.) Makes you want to gird up what there is of your loin cloth and get into the breach, so to speak. During the game there's less tune, but I more drum machine. Each time I you kill a baddie there's a sickening thud. Each time you get killed, seven times in a game in all, folks, there's a booming twaaang! and your now lifeless body is hurled across the screen to the accompaniment of a blood-curdling scream. Impressive stuff. Then there's the graphics, which are superb and in some places, digitized. And that's all down to Gargoyle Games, who undertook the programming of this little licence and turned it into something really special. There's no attribute clash, but loads of colour. The game is filled with it, check out the backgrounds: blocks, boulders, stones and rivers all detailed with relative scrolling. At the top of the screen, whichever level you happen to be on, there's always a picture, the Thundercat's panther-head symbol, a pair of eyes, watching your every move, or a landscape. You progress through a world in which heavily bandaged individuals have the last say in anything, and things aren't very nice at all. And all you have is a sword, and a good strong, solid running, jumping action to go with it. You move pretty fast, in fact, Carl Lewis with a strong wind behind him would be hard pressed to keep up with you. And because you move so fast, you quite often find yourself pelting headlong into a mole and getting snuffed. There's not much you can do about the baddies, whether they be moles, bats or hunchbacks. Sure you can jump over them or bash 'em with your sword, but should they change direction, or should you swipe just a bit too fast, you're in shtuck. Make contact with a nasty, and you're Mumm-ra's next meal. Actually, that's the only complaint I have with the game. Perhaps if you didn't belt about the place like a rat up a drain pipe you might live a bit longer, but the baddies don't hang around, so I guess you just got to keep going boy. And going. Trying not to fall in the ponds, because you can't swim (what is it about these guys? You'd have thought even you most basic superhero could've managed the doggy paddle). I managed around 3 levels of the game - there are 14. The first person to get through the lot deserves a Smartie, because this is one difficult game. Gargoyle has done a splendiferous job on this one, and Elite has surely got a major hit of its hand.
PROGRAMMERS Thundercats comes from the prestigious Gargoyle stable, and was designed by Greg Follis, programmed by Roy Carter, and the graphics were done by Stuart Cox. Softography: Gargoyle was set up by Greg and Roy, and together they have written Ad Astra, Tir Na Nog, Dun Darach, Marsport, Sweevo's World and Scooby Doo. They were then joined by Stuart, and Mark Haden and John Simcox, who assist Roy with the programming. Since then, they have produced Heavy on the Magic, Lightforce, Shockway Rider and Hydrofool.
C&VG (Computer & Video Games) #74Dec 1987 · p.16C+VG Game of the Month8/108/109/109/10
C&VG (Computer & Video Games)C+VG Game of the Month
Graphics 8/10
Sound 8/10
Value 9/10
Playability 9/10
Tim Metcalfe
MACHINES: Spectrum/C64/128/Amstrad 464/6128 PRICES: £7.95 (Spectrum 48/128), £8.95 (Amstrad), £9.95 (C64), £14.95 (all discs) VERSIONS TESTED: C64/Amstrad/Spectrum Thundercats Ho! If you've been disappointed by cartoon characters in the past then you could be in for a big surprise. These cats are definitely cool - and the game is addictive enough to make you purr with pleasure! Thundercats is a Rygar-like scrolling hack 'n' slash epic. Fast-moving and packed with action, the game grabs you from the moment you load it up. Attractive graphics, nice animation and good sound and gameplay that gets you grabbing the joystick for more, more, more! The Amstrad and Spectrum versions have been created by none other than the highly-experienced team at Gargoyle Games - and true to form they have come up with a little gem. And the C64 version is pretty neat too! If you're a fan of the TV cartoon you'll know all about the team of cat-like folk who inhabit a fantasy world and bat the evil Mum-Ra and his nasty henchmen, the Mole Men. In the game Mum-Ra has stolen the Mystic Eye of Thundera, the last remnant of the Tundercats' once proud planet to Lion-O, the T-Cats main man by the elders. The jewel gives Lion-O's Sword of Omens all its powers - so you can guess he's pretty mad with Mum-Ra. On top of all that Lion-O's mates, Tygra, Panthro and Wilykit have been imprisoned by old Mum-Ra and Mr L wants to save them as well. This is the task that confronts you when you've loaded up the game. Easy? You're joking. You're going to have to move fast, be quick on your feet, as agile as a cat and quick on the draw with the mystic sword if you're going to succeed. There are no less than 14 levels in this game, levels of varying difficulty and packed with different hazards. From the Fertile Plain to the Final Battle you'll have lots to do - and I'm betting you're going to need and infinite lives POKE to see the end of this awesomely challenging game. Watch out for the Mole Men and other assorted baddies, beware of vanishing bridges and the useful Nosediver - a high-powered jetbike - in the Garden of the Fire Elementals, level four to you! Enemies come at you from all sides - beware those that chase you. Don't hang about waiting to kill them - keep moving! On the Spectrum version you generally outrun these nasties - but the Amstrad and C64 baddies seem to move faster! Maybe my reactions are slowing down... Don't forget to collect the extra lives/weapons etc hidden various objects dotted along the way. You'll recognise these objects when you see them - they are about the only things that aren't behaving in a hostile fashion! They are disguised as shields, vases and even skulls. You'll need all the extra lives you can get your paws on - so build them up earlier, easier levels in preparation for the horrors to come. Brilliant graphics, a driving soundtrack by Rob Hubbard and superb action make Thundercats a real winner - and we're not just saying that because we had a tape on the front cover last issue either! If you like the Arcade games Raston Saga and Rygar then you're going to want to add Thundercats to your collection - all the versions are well wicked. I reckon it could soon collect the same cult following as Ghosts and Goblins - and we can't wait for your maps and tips to start flooding in.
Amstrad
Commodore 64
Spectrum
AMSTRAD SCORES Graphics: 9/10 Sound: 9/10 Value: 9/10 Playability: 9/10
C64 SCORES Graphics: 8/10 Sound: 9/10 Value: 9/10 Playability: 9/10
THE LEVELS 1: The Fertile Plain 2: In the case of the Mole Men 3: Rescue TYGRA 4: Gardens of the Elementals: Fire - Find the Nosediver 5: Water - Bubbles 6: Air - Packbats and Eyes! 7: Earth - Beware of Mum-Ra 8: Rescue Panthru 9: More Mole Men 10: Passengers beneath Plunn Dar 11: Mum-Ra's Bird Warriors 12: Hunting Plains 13: Rescue Wilycat 14: The Final Battle
ACE (Advanced Computer Entertainment) #3Dec 1987 · p.626/74/71/77/7931/1000931/1000
ACE (Advanced Computer Entertainment)
Visual Effects 6/7
Audio 4/7
IQ Factor 1/7
Fun Factor 7/7
Ace Rating 931/1000
Andy Wilton 931/1000
Feline fury from Elite. Puss Boots takes on a whole new meaning this Xmas, as the fruits of Elite's Thundercats tie-up hit the worthy chemists and thousands of other software dealers. Elite are producing three games based on the hit TV series/comic/plastic toy, this first one written by software house Gargoyle. If the mention of their name puts you in mind of Gargoyle sideways-scrolling games like Marsport or Dun Darach, then the look of Thundercats won't come as a surprise: it's a side-on view scroller with all the graphic flair of old. Don't expect complex arcade adventuring though: that Elite influence has given the game buckets of good honest arcade playability instead. The Eye of Thundera, source of the Thundercats' power, has been stolen by the evil Mumm-Ra's henchmen and somebody's got to go and get it back - you. As that heroic moggie Lion-o you'll have to fight your way into Mumm-Ra's stronghold, hacking and blasting hordes of nasties and leaping across lethal gaps which block your path. Each of the game's 14 levels is a straight-line dash from start to finish. Though there are obstacles to leap over and platforms to run across, there's no real choice of route. Just cover the distance within sixty seconds, killing or dodging any nasties you come across, and it's onward to another, tougher level. You start off armed with a broadsword to fend off the foe. Its a tricky weapon to use: timing is critical, and you'll need to duck while using it to hit opponents below (or shorter than) you. Lion-o stops running to use his sword, giving any pursuing nasties a chance to catch up, so you'll need to work on turn-and-slash moves if you want to live long. You'll also have to keep moving: run out of time, and Mumm-Ra himself will polish you off very quickly indeed. Tokens along the way can be picked up for extra lives, and also for a change of weapon. Learn which ones do what - some of them can be distinctly unhelpful - and you'll soon be blasting your opponents instead of hacking them. There are vehicles you can use too (if you can find them) to help beat those time limits, not to mention those bad guys. As well as recovering the Eye itself, you can rescue imprisoned comrades on your mission. The game has three rescue levels, but you only get one shot at each of them - lose a life and you're straight on to the next level, with no second chance for that hefty rescue bonus. To further vary the pace of the game, levels 4 to 7 can be taken in any order you want. Find the right order and you'll make things a great deal easier for yourself, but working that strategy out will take you plenty of time. The pace of the game never lets up, and its simple short term aim - get to the finishing line before the time runs out - combines with the toughness of the opposition to make it fiendishly addictive. The game demands your full concentration, and gets it too. More than Green Beret. Ghosts and Goblins or anything else in this style, Thundercats goes the distance. Its graphically impressive too: the animation is stylish and the scrolling impeccable, with digitised backdrops adding enormously to the game atmosphere. The enlarged 128K version uses the extra memory to store further digitised graphics for bonus screens and the like, along with an enhanced soundtrack for Rob Hubbard devotees, but even with only 48K you'll still have a good-looking, compulsively playable game for your money. Reviewer: Andy Wilton RELEASE BOX C64/128, £9.95cs, £14.95dk, Imminent Spec £7.95cs, Reviewed Ams, £8.95cs, £14.95dk, Reviewed Predicted Interest Curve 1 min: 80/100 1 hour: 85/100 1 day: 90/100 1 week: 85/100 1 month: 60/100 1 year: 30/100
Amstrad shot: The Fertile Plain: the game runs in four colour mode on the Amstrad, but there are eight colours on the screen. Clever stuff!
C64 Shot: The C64 version isn't finished yet, and the Lion-O sprite may well be redrawn before release, but this should give you a fair idea of what to expect.
In the Garden of Fire (level 4) and you're looking for a vehicle to help you on your quest.
Level 3's a bonus mission: rescue Tygra, a fellow Thundercat of yours, without losing a life.
THE CAT'S WHISKERS: The finishing line's this way, but you'll have to fight your way to it.
The Caves of the Molemen (level 2); bats are a constant menace here, but the fireball weapon you've got should help fend them off.
Your current weapon - the broadsword.
AMSTRAD VERSION Not one version but two: 464/664 users get fewer digitised graphics, and only 11 game levels. On the 6128 you'll get all 14, but either way the game looks great and plays better.
C64 VERSION - A TASTER Gargoyle have always tended to specialise in Spectrum and Amstrad games, so a major C64 release is something of a departure tor them. The C64 Thundercats is some way off being finished, with work still in progress on the crucial difficulty tuning.
ONE DOWN, TWO TO GO Of the two Thundercats games yet to see the light of day, one's being developed in house at Elite, and so is pretty much under wraps. The other's a four way scroller with an exploration element to it, but as with Lost Eye of Thundera the accents on arcade action rather than strategy. It should be ready real soon now, but the title's still undecided: obviously Elite will have to go to considerable lengths to avoid confusion, if more than one of the games is out at once.
Crash #46Nov 1987 · p.22Crash Smash92%90%90%92%91%92%91%91%
Presentation 92%
Graphics 90%
Playability 90%
Addictive Qualities 92%
Overall 91%
Mike Dunn 92%
Paul Sumner 91%
Richard Eddy 91%
Producer: Elite Retail Price: £7.95 Author: Gargoyle Games Mumm-Ra holds the Eye of Thundera. Thundercat must search for it... and take it. But the warrior's quest is not to be easy, despite his six lives, for Mumm-Ra's burly thugs and dirty dwarfs and flapping bats and ugly hags are lined up against this hunk of he-man. And their every touch is lethal. Undeterred by such astronomic odds, Thundercats runs onwards through underground hallways, along stone walkways and across open plains; he leaps upward over streams and ducks downward beneath the touch of hideous things. Thundercat begins this TV licence with just a sword, which he must wield with increasing dexterity as Mumm-Ra's cohorts attack from all sides. But as our hero progresses he can take advantage of containers and items that conceal additional features. By destroying these with his weapon and then collecting what is revealed, Thundercat can add to his lives or obtain a different weapon, such as an energy-orb blaster. A time limit is set for the completion of each level; if Thundercat successfully reaches the level's end, he is rewarded with a time bonus and a kill bonus, which depends on the number of foul fiends he has sent to meet their satanic maker. At later levels, Thundercat can choose which perilous pathway he takes through the elements of earth, fire, air and water, and act as saviour to those who have been captured and held by the wickedness of Mumm-Ra. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: very detailed and beautifully-animated, with some neat digitised graphics Sound: exhilarating tune and FX on 128K version - otherwise limited Options: definable keys
'Large, detailed and very well-animated graphics' with perfect scrolling colour.
Thundercat isn't the sort who miaows...
Thundercats: the quest to vanquish Mumm-Ra's evil.
Thrill Time Platinum 1 carries this game and has 9 references of its own.
Fists 'n' Throttles carries this game and has 9 references of its own.
Hack/Poke11
- Crash #72Jan 1990 · p.43
- Sinclair User #90Sep 1989 · p.15
- Crash #59Dec 1988 · p.60
- Your Sinclair #35Nov 1988 · p.53
- Your Sinclair #35Nov 1988 · p.54
- YS Smash TipsAug 1988 · p.57
- Your Sinclair #29May 1988 · p.30
- Crash #51Apr 1988 · p.65
- Your Sinclair #27Mar 1988 · p.46
- Crash #50Mar 1988 · p.40
- Sinclair User #69Dec 1987 · p.41
Tips7
- Your Sinclair #89May 1993 · p.24
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.62
- YS Smash TipsAug 1988 · p.57
- Crash #53Jun 1988 · p.35
- MicroHobby #169May 1988 · p.68
- Crash #51Apr 1988 · p.65
- Your Sinclair #27Mar 1988 · p.45
Advert5
- C&VG (Computer & Video Games) #81Jul 1988 · p.2
- C&VG (Computer & Video Games) #80Jun 1988 · p.29
- Crash #48Jan 1988 · p.2
- Your Sinclair #25Jan 1988 · p.2
- C&VG (Computer & Video Games) #75Jan 1988 · p.2
Full-page ad5
- Your Sinclair #24Dec 1987 · p.124
- Crash #47Dec 1987 · p.148
- C&VG (Computer & Video Games) #74Dec 1987 · p.2
- C&VG (Computer & Video Games) #73Nov 1987 · p.3
- Crash #46Nov 1987 · p.25
Map3
- C&VG (Computer & Video Games) #82Aug 1988 · p.92
- Crash #49Feb 1988 · p.42
- Sinclair User #71Feb 1988 · p.3
News/Note3
- ACE (Advanced Computer Entertainment) #8May 1988 · p.106
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.114
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.109
Feature1
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.62
Review1
- MicroHobby #165Mar 1988 · p.31
Preview1
- Your Sinclair #24Dec 1987 · p.11
CompoEntry1
- C&VG (Computer & Video Games) #73Nov 1987 · p.95
CoverGame1
- C&VG (Computer & Video Games) #73Nov 1987 · p.49
Licensed from
- ThundercatsCartoonTelepictures Corporation
Related
- Compilations
- Thrill Time Platinum 1, Fists 'n' Throttles, C&VG issue 073, Ikari Warriors + Enduro Racer + Thundercats, Poke City, Poke City, Tips Amazing, Load 'n' Run issue 47, Tips Amazing
- Ports
- (Amstrad CPC), ThunderCats: The Lost Eye of Thundera (Commodore 64), (MSX), ThunderCats (Amiga), ThunderCats (Atari ST)
- Elsewhere
- Speccy Screenshot MapsWikipediaGames That Weren'tMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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