Sinclair Library

Time Flight

Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English

The Power House · 1986 · Pound sterling 1.99

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedThe Power House → WorldOfSpectrum

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In the magazines

  • Sinclair User #661987 · Overall2/10
  • ZX Computing #371987 · OverallGrim
  • Crash #401987 · Overall29%

Elsewhere on the web

  • WorldOfSpectrum 17 votes3.94

In the magazines 5

Sinclair User #66Sep 1987 · p.252/102/10

Sinclair User

Overall 2/10

Tony Dillon 2/10

Label: Power House Author: Stephen J Tatlock Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Welcome to my time machine. In it I will transport you back to the days when the BBC machine was in its heyday and when programs weren't very good. Now after many years and for reasons which entirely escape me, one such game has been converted to the Squishboard in the guise of Timeflight. Written by Stephen Tatlock (he of Agent X fame), it places you in the position of a pilot lost in time who, by a series of time warps has to get back to his (or her) own time. The plane is shown by an overhead view and you have to collect letters to spell out the word WARP to get onto each next sheet. Right, that's it. I can't write anymore. I really can't! To write more I'd have to play it again and if I play it again I'll go mad... maaaad!!!

ZX Computing #37May 1987 · p.39ZX Computing Glob MinorGrim

ZX ComputingZX Computing Glob Minor

Overall Grim

Powerhouse £1.99 CRL's relaunched budget label gets off to a less than power-packed start with this dated little shoot 'em up. Timeflight reminds me of a very simple space combat game that I played on a TV games console about six or seven years ago in which you control a spaceship which flies around collecting objects, and at the same time avoiding/destroying the enemy aircraft that are randomly flying around. In this case the objects are the four letters which spell out the word WARP', and once you've gathered them together you move onto the next time zone which is exactly the same as the first, apart from having a few more enemy ships in it. Control of your craft consists of rotating left/right and firing little pellets across the screen. The 'time-zone' landscape scrolls under as you move, so that your ship is always positioned more or less in the centre of the screen. On my first attempt I sat there and did nothing, just letting the ship fly up the screen on its own and I got halfway through the second level before I needed to do anything to avoid getting blown up so the game doesn't exactly score high marks for addictiveness. For nostalgia buffs only.

Crash #40May 1987 · p.1757%33%28%24%37%29%

Crash

Presentation 57%

Graphics 33%

Playability 28%

Addictive Qualities 24%

Value For Money 37%

Overall 29%

Ben Stone

Mike Dunn

Paul Sumner

Producer: The Power House Retail Price: £1.99 Author: Steven John Tatlock This multi-directional air-borne shoot 'em up is a con-version of a 1981 Atari arcade favourite. Having passed through a time-warp, your ultra modem jet fighter is confronted by a multitude of archaic but belligerent aircraft... in the year 1925. There is a way back to your own time though. The letters W A R and P float about, collecting them to spell the word 'warp' zooms you forward to the next time zone - and eventually to the relative safety of your own era. Collected letters are displayed in a panel at the bottom right of the screen. To collect these letters it is imperative to avoid the swarms of attacking aircraft - these evolve with each time zone, progressing from bi-planes to helicopters as the years progress. Your advanced superfighter manoeuvres in all directions, and blasts the enemy from the sky with its high-powered cannon. Ten points are awarded for each 'kill', with the total score displayed bottom left. Also at the bottom left, a bonus score counts down from 1,000 - the remaining bonus points are added to the total score on the completion of each time zone. Choosing one of four skill levels, you start your mission with three lives. One of these is lost on each contact with an enemy aircraft or missile, with another added on entry to a new time zone. COMMENTS Control keys: top three rows - left-hand to rotate left; right-hand to rotate right; bottom row to fire Joystick: Kempston, Interface 2 Use of colour: plenty of variety, but appalling clashes Graphics: minimal and undetailed Sound: basic spot effects Skill levels: four

Time Flight carries this game and has 5 references of its own.

Power Plays carries this game and has 5 references of its own.

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  • Time PilotArcade coin-opunofficialCenturi

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