Sinclair Library

Corporal Stone

Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English

Zenobi Software · 1992 · Pound sterling 2.49

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedZenobi Software → WorldOfSpectrum
  • AllowedZenobi Software → Spectrum ComputingDistribution allowed, provided it's made quite clear that the games may only be downloaded for personal usage, they are not to be offered to any third parties (freely or not), and they cannot be included on any commercial enterprise

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  • WorldOfSpectrum 1 votes5.00

In the magazines 1

Your Sinclair #87Mar 1993 · p.346/107/106/106/10

Your Sinclair

Text 6/10

Value 7/10

Personal Ratings 6/10

Tim Kemp 6/10

Title: Corporal Stone From: Zenobi Software, [redacted] By: James Taylor/Zenobi Software Price: £2.49. Cheques and PO's payable to Zenobi Software, overseas add 50p or £1.00 for airmail. Reviewer: Tim Kemp Despite having the full complement of game notes, author's hand-scrawled help-sheet and storyline to go on, the actual point of this game remains well hidden 'til at least the halfway mark. Suffice it to say that you are the central character, some sort of secret agent/law enforcer. You receive a message from your boss telling you to hurry over to the Hexagon Centre in District Four and start investigating the incredibly strange goings-on that have been reported. So off you go, and once you arrive (a few key-presses from the intro screen is all it takes) you discover a body slumped by a van... it's your best pal and ex-partner. He's got just enough breath left to say "They got me... Kill the little people... Squaaa..." and that's it! ("Squaaa"? Ed) Not a lot to go on. You won't need an immense amount of brain power to get started, which is never a bad thing. Thanks to a really useful help command, it won't be long before you have entered the building where some (okay, most) of the strange events are taking place. As this is a good old-fashioned text only Quilled adventure you'll see that good old-fashioned verb/noun input, and plenty of examining and searching is the order of the day. And there's plenty of bizarre objects to examine I can tell you. It's best if I leave most of the surprises that you'll come across in the game for you to discover, but just brace yourself for some thrilling escapades with a lion, talking aphids, a language course, Satan and - horror of horrors - Dickie Davies! (You what? Ed) The problems come thick and fast and there's hardly a break in the action. And - yes! - part of the fun is finding out who you are and what you've got to do, so I'll say no more about the game - except that it's pretty unusual, uses objects in a very imaginative way and even has its fair share of aliens!

GETTING GOING PUSH BODY, GET SPADE, GET BOTTLE, EXAMINE CAR, ENTER CAR, GET RAGS, SEARCH GLOVE COMPARTMENT...

Read it at Your Sinclair Rock'n'Roll Years

Related

Versions
The Quill Adventure System (Authored with)
Compilations
ZX-Spectrum Vega

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