Sinclair Library

Curse of Calutha

Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English

Zenobi Software · 1991 · Pound sterling 2.49

Loading screen 1 of 3
Loading screen
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Documents

Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedZenobi Software → WorldOfSpectrum
  • AllowedZenobi Software → Spectrum ComputingDistribution allowed, provided it's made quite clear that the games may only be downloaded for personal usage, they are not to be offered to any third parties (freely or not), and they cannot be included on any commercial enterprise

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Your Sinclair #811992 · Overall8/10

Elsewhere on the web

  • WorldOfSpectrum 4 votes7.25

In the magazines 2

Your Sinclair #81Sep 1992 · p.346/108/108/108/10

Your Sinclair

Text 6/10

Value 8/10

Overall 8/10

Tim Kemp 8/10

Title: The Curse of Calutha From: Zenobi Software, [redacted] Price: £2.49 (tape) Cheques and PO's payable to Zenobi Software. Overseas customers add 50p postage per game or £1.00 per game Air Mail. Reviewer: Tim Kemp Laurence Creighton's latest offering, The Curse Of Calutha, is a spooky text-only adventure that revolves around your search for the fabled treasures of the old mystic, Calutha. The treasure was stashed in the Caves of Lights and their location is well known, but no one has yet managed to penetrate deeper than the golden antechamber. Will you be the first to gaze upon Calutha's treasures? Once again we have a two-part game (seems to be the norm nowadays) which really is a challenge. Laurence uses Gilsoft's Quill to construct all his games which means they lack sophistication. Still, they're full of problems from start to finish and I found myself getting stuck within the first ten or so moves. As Quill-ed games are limited to verb/noun input it's only a matter of time before you hit upon the right words. When you get used to the way Laurence structures his problems, you'll be okay. Calutha is well programmed, crawling with problems, has a wealth of locations to explore and will keep you happily adventuring for ages. Some of the problems are old chestnuts (involving the use of a boat, trees, deep pits, blocked paths etc) that have been subtly re-worked so that even when you find a seemingly obvious use for some sensible looking object, you'll be surprised at what ultimate use Laurence has in store for it! Pay careful attention to the messages you get when anything remotely useful or unusual is examined and you'll usually receive a good enough clue to help out. Sometimes you need to combine clues from messages to work out what does what, and why. Part Two is much tougher and more interesting. Once again problem solving is the name of the game, and you'll need to combine items and manipulate objects to make steady progress. Sound and screen effects punctuate the action and, on the whole, brighten things up. The final analysis is that this is another solid and playable game with endless challenges and problems to overcome on your quest for the treasure of Calutha. Actually you really can't go wrong when choosing any game from the Cape Town Adventure Wizard, Laurence 'Quill-master' Creighton!

BLIM! Calutha is actually a very common name in North Yorkshire. The leader of Skipton's Women's Institute is called Calutha Simmonds.

Read it at Your Sinclair Rock'n'Roll Years

News/Note1

Related

Versions
The Quill Adventure System (Authored with)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry78% complete

No description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?