Sinclair Library

Desperado

Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English

Central Solutions · 1986 · Pound sterling 0.99

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In the magazines

  • Crash #271986 · Overall6/10
  • C&VG (Computer & Video Games) #531986 · Personal Rating2/10

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  • WorldOfSpectrum 7 votes5.86

In the magazines 4

Crash #27Apr 1986 · p.747/106/106/106/106/106/10

Crash

Atmosphere 7/10

Vocabulary 6/10

Logic 6/10

Addictive Quality 6/10

Overall 6/10

Derek Brewster 6/10

DEREK BREWSTER'S ADVENTURE TRAIL CHANGEABLE April is a relatively quiet time in the microcomputer games world when commentators like myself and the companies which produce the games ponder on the state of the industry now that we've seen the last of those long wintry nights. Three aspects of the games playing scene have recently made themselves conspicuous. The first is the rise of the cheap game reflected in Mastertronic's standing as a chart success company. Cheap games have become much more interesting recently and have become an important and sizeable part of the market. In particular the standard of graphics has risen markedly which has gone a long way towards compensating for the lack of originality expected of such games. In turn this has put an enormous amount of pressure on the expensive games to provide not only the last word in graphic techniques but also innovative features and storylines. The strain in producing such blockbusters is almost tangible to anyone who has dabbled with the idea of writing a computer game. Expensive games require an immense amount of time and dedication on the part of the programmers. The second aspect is the demise of the small independent software house and the rise of the large combine. While the British Telecom and Ocean empires expand, so the independents have contracted, along with their innovative philosophies. Ultimate were innovative until their later games were little more than an attempt to cash in. The third aspect is the appearance of a new computer, compatible with the 48K Spectrum, which all and sundry have attempted to critically take apart. The 128K is in fact a fitting compromise between technical novelty and software compatibility. Such compatability has ensured the computer's success and promises to supply a steady stream of games which utilise more memory, display finer graphics, and encourage greater interaction. The chief beneficiary will no doubt be arcade adventures, but the arrival of the new Sinclair model will be applauded by all quarters of the computer retail sector. CURSE OF SHALETH/DESPERADO Producer: Central Solutions Retail Price: £1.99 Author: M V Gearing These games come in the 'dumped in your lap with no documentation now get on with it' category. I get the impression from what little I have that these two games are offered as the one package. Curse of Shaleth is a reasonable jaunt which has you cast as the captive of a collar curse which tightens around your neck as play progresses. Desperado is the type of game where, unlike Shaleth, it is easy to wander about for miles. In terms of difficulty the games compare like chalk and cheese. Curse of Shaleth proves very difficult beyond the fourth location. I should know because this is how far I could get. The first frame goes like this: 'Evil taints the air as you stand alone in the lair of Shaleth, master sorcerer and mightiest of the Dark Lords. To the north an iron door stands open, the dark passage beyond offering little in the way of escape. The bleak stone walls, unadorned but for the years of dust, surround and seem to imprison you'. Any mistakes in the above can be attributed to the fact that the redesigned character set, though atmospheric, is difficult to read. In the very first location you meet the body of Shaleth which, when examined, appears unconscious. SEARCH BODY and you discover a silver amulet. As you search, the collar tightens around your neck, an evil laugh fills your mind, and the body of Shaleth decides to disappear. That leaves you with just the globe but at least the program differentiates between SEARCH and EXAM, something I always take as a good sign. Inside the globe is the Eye of the Runes, trapped within the crystal but EXAMining the runes reveals nothing special, while READing the runes gives the abrupt 'You can't do that'. EXAMining the amulet does give 'the amulet is strange, half wolf and half bird. An inscription says, this trinket has power, three times may you spend. Just utter the word but look to the end.' To the north, through an open door, you find a rusty saw which proves useless when trying to saw the barred windows to the east and west. I've given you all the clues, now can you get any further? Let's have a look at the flipside story. A week ago the sheriff drove out of town with a posse to capture Black Jake and his gang who robbed the Sweetwater Stage for the fifth time. As deputy you are left in sole charge of law and order. You're now getting anxious about the fate of the sheriff - maybe it's time you rode out to aid in the capture of that low-down, no-good, two-timing Desperado. The game has a lot of desert, cotton grass flats, and general darkness on the edge of towns. There's the usual Western adornments of Jailhouse, Undertaker, Saloon and Hotel through which you pass looking for the odd stetson, canteen, and the occasional hand of poker. Any problems I did meet were very easy to deal with - perhaps deceptively so? COMMENTS (CURSE OF SHALETH) Difficulty: difficult Graphics: alright for a cheap game Presentation: Okay Input facility: v/n Response: fast General Rating: not bad COMMENTS (DESPERADO) Difficulty: easy Graphics: passable Presentation: Okay Input facility: v/n Response: fast General Rating: quite a trek

Stumping around outside the town jail in DESPERADO - you're just across the street from the saloon in case thirst overcomes you.

C&VG (Computer & Video Games) #53Mar 1986 · p.792/102/10

C&VG (Computer & Video Games)

Personal Rating 2/10

Jim Douglas 2/10

Also from the Central Solutions, and in the same series as Classroom Chaos, is Desperados, in which the local Sheriff decided to get rid of the bad-guys. Off he rode with a posse in search of Black Jake, leaving you in charge. When the game began I was presented with some pretty desperate graphics, and the crashingly predictable "What now pardner!" as a prompt. Pretty soon I realised I wasn't going to get anywhere without the correct items necessary to begin my journey. Cash wasn't hard to come by, and I soon won a "fair bit of money" at poker, which as well as being indeterminate, didn't show up in my inventory. There is a slightly frustrating "You feel thirsty..." sequence which appears every so often, and doesn't enhance the game at all, and forces you to go back and forth between various water sources. I suppose it IS a sensible inclusion, but.... Certainly not a great game.

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