How to Create a Game for ZX Spectrum, Using Assembler
Book: Paperback · Russian
Piter Publishing House · 1995 · 344 pages · ISBN 5-7190-0038-0
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Remarks
This book is the second part of the series (also see {How to Create a Game for ZX Spectrum|Piter Publishing House|2001140}) and describes the methods of games programming, using assembler (GENS4). Full text (in russian) is available on the publisher's web site: <A HREF="http://www.piter.com/lib/978571900038/zxspectr.phtml">http://www.piter.com/lib/978571900038/zxspectr.phtml</A>.
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- Aleksandr Evdokimovcredited
- Aleksander Kapultsevichcredited
- Igor Kapultsevichcredited
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