Life-Term
Adventure Game: Text/Illustrated · ZX-Spectrum 48K · 1 players · English
Alternative Software Ltd · 1987 · Pound sterling 1.99
Discussion
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Play
- Life-Term(BUGFIX).tzx.zipBUGFIX tape image English28 KB
- lifeterm.rzxRZX playback file
- Life-Term.tzx.zipTape image English28 KB
- Life-Term.tap.zipTape image English29 KB
Documents
- Life-Term(EN).txtInstructions English2 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Charles A. Sharpcredited
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Scores
In the magazines
- Your Sinclair #241987 · Overall6/10
Elsewhere on the web
- WorldOfSpectrum 12 votes7.75
In the magazines 5
Your Sinclair #24Dec 1987 · p.1116/106/106/104/106/106/10
Graphics 6/10
Text 6/10
Value For Money 6/10
Personal Rating 4/10
Overall 6/10
Mike Gerrard 6/10
FAX BOX Title: Life-Term Publisher: Alternative Software Price: £1.99 Reviewer: Mike Gerrard This game didn't enter my good books from the start, as it's obviously written using GAC but nowhere does it get a credit. The story behind the adventure's pretty good, though. It's the year 3142, you've got the intriguing name of Jake Stalin and a life sentence for the murder of a security guard. The fact that you were 13,000,000 miles away at the time has no bearing on the rough justice handed out by the multi-planetary companies that rule the universe. As executions no longer exist, you're put in charge of the planetoid Souzel, where the refuse from a dozen planets is collected for processing into raw materials for building purposes. There, you're meant to stay for the rest of your natural life - unless, of course, you can find a way out. Great scenario, shame about the game. My suspicions were aroused when I saw some of the verbs given on the inlay: CORRUPT, EXCAVATE, IGNITE, PILOT, RESCUE, INVESTIGATE, CHAT, DETONATE, AID and SWIM. How many of those are in everyday adventure use? You're invited to write to the company for a full word list, but I'm dubious about any adventure-writer who would incorporate some of those into their program. I was even more dubious when I discovered the illogical way the locations have been put together. You're not told what exits there are, so you have to try them all, and then you learn that to get from A to B you've got to go east, but to get from B to A, you go north. I don't mind this occasionally in a game to keep you on your toes, but not for every location, please! it makes the game tedious rather than challenging. Although I've moaned about this game, you'll see I haven't given it devastatingly bad marks and that's because, as with many adventures, there are some good things in there as well. I just couldn't be bothered to carry on and enjoy the good things for all the irritations. You may feel differently, but I thought Life-Term was what I'd been sentenced to when I loaded this one up.
Tips3
- Sinclair User #73Apr 1988 · p.97
- Sinclair User #72Mar 1988 · p.79
- Your Sinclair #23Nov 1987 · p.78
Preview1
- Sinclair User #65Aug 1987 · p.90
Related
- Versions
- The Graphic Adventure Creator (Authored with)
- Compilations
- 4 Most Adventures, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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