Malice in Wonderland
Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English
Lumpsoft · 1985
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Releases
- 1985Lumpsoft
- 1985Sentient Software Ltd
Play
- malicewonderland.rzxRZX playback file
- MaliceInWonderland(SentientSoftwareLtd).z80.zipSnapshot image English19 KB
- MaliceInWonderland.tzx.zipTape image English15 KB
- MaliceInWonderland(different).tzx.zipTape image English14 KB
- MaliceInWonderland(SentientSoftwareLtd).tzx.zipTape image English20 KB
- MaliceInWonderland(SentientSoftwareLtd)_2.tzx.zipTape image English20 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedLumpsoft → WorldOfSpectrum
- AllowedSentient Software Ltd → WorldOfSpectrum
Credits
- P.J.R. Harkincredited
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Scores
In the magazines
- Sinclair User #391985 · Overall3/5
- Crash #201985 · Overall Value5/10
Elsewhere on the web
- WorldOfSpectrum 1 votes6.00
In the magazines 4
Your Computer #10Oct 1985 · p.89
Hugo North
Spectrum/Commodore 64 £2.99 Sentient Software Offering good value for money, Malice in Wonderland is a traditional-style text adventure. You take the role of a secret agent whose job is to investigate the murder of a contact. The action takes place around and inside a manor house. One interesting thing about the adventure is that the program randomly picks the murderer from the five possible suspects at the start.
Malice in Wonderland - find the killer.
Crash #20Sep 1985 · p.946/106/105/105/105/105/10
Atmosphere 6/10
Vocabulary 6/10
Logic 5/10
Addictive Quality 5/10
Overall Value 5/10
Derek Brewster 5/10
DEREK BREWSTER'S ADVENTURE TRAIL ARE YOU BEING SERVED? If you were to sit down and try and write a TV comedy show you would no doubt find it difficult. To make the task a little easier you would be wise to consider who the main characters in the comedy were, how they were likely to behave in any given situation, and what relationship they had to each other. Watch any TV comedy program (Taxi, say) and see this writing skill in action. If the characters are too wooden, or the characters behave too often in an uncharacteristic manner, the comedy will fail. In adventuring the same rules apply. The Hobbit attempted to bring some different characters into its plot, but too often Thorin can only sing about gold and Gandalf is generally found making a nuisance of himself closing doors and taking useful items from you. This is largely due to The Hobbit concerning itself more with complex vocabulary and graphics, leaving a small amount of memory for real characterization. Sherlock, on the other hand, devoted itself more fully to meaningful characters but I couldn't help thinking the complex vocabulary was not so much a help than a hindrance. A standardised vocabulary would have removed the need for substantial amounts of memory to be devoted to word analysis and would have smoothed considerably the player's introduction to the intricacies of the game. Playing word games should only be a small part of adventuring. So where might characterization in adventuring lead? Clearly, some method of supplying additional memory to the Spectrum is needed. Once this problem is solved, the adventure author must carefully consider each character before the main code is written. What are the character's temperament, skills (eg archery, climbing, lock-picking) and allegiances? This should remove most of the discrepancies which creep into games attempting complex character development. What will result from good planning are believable, intelligent characters - the sort woefully absent from the likes of Are You Being Served? MALICE IN WONDERLAND Producer: Sentient Retail Price: £2.99 Language: Quill Author: Lumpsoft You might remember me reviewing Lumpsoft's The Key to Time a little while back. Well, here we have their follow up marketed by Sentient Software and, whereas the first game borrowed much from a BBC television program with a time machine and a Doctor, so this borrows from an ITV program featuring Mother and Steed (giving any more makes it too easy!). Mother has decided that all new agents need a good work out on a training assignment before joining the team. Reading a letter from Steed given you at the start, you learn that your man in the Zndrovian Embassy has been murdered and the object of the training exercise is to bring back the name of the murderer and the weapon used. A card has some questions in Zndrovian on it, a necessity, as no-one in the embassy speaks English. The embassy turns out to be a manor house and the murderer to be one of five surviving occupants. Examining the body of Count Drezisird, the murdered agent, does not prove conclusive as this excerpt from the game shows: 'He's been stabbed, strangled, poisoned, shot and hit with a blunt instrument.' This humorous aspect to the game can be more subtle as in this earlier description, 'I am standing on an immaculate lawn. The drive is to the north. I can also see: A shrubbery. Another shrubbery, only not as tall as the first, giving a sort of two level effect. A rose garden. A rabbit burrow. The rabbit must be about six feet tall, if the size of the hole is anything to go by!' Later, GET PLAQUE plays on words to give the following reply: 'You should try not brushing your teeth'. Central to the run of things, as you might expect from the title, are some pretty weird goings on. In particular there is a strange mirror. Look into it and characters start appearing in the dining room beside you, the marble staircase cannot be surmounted with UP as previously but now requires GO STAIRS, and what's more, they don't lead to the same place they used to! Looking into the mirror again reverses all these changes. Something I never quite managed to work out during all this is how or where to play the mysterious game called wom with the womball found in the first few frames. There again, I didn't get anywhere near finding out who committed the crime - every suspect interviewed accuses someone else. Things aren't made any easier by characters turning up in locations only after some time playing the game, like the time I played for ages before the gardener suddenly turned up in the garden. Malice in Wonderland is an interesting adventure with some good prompts (eg I SHOW CARD TO BUTLER and the program prompts me to SHOW BUTLER THE CARD) along with some fine touches of humour. I couldn't find out who did it and I think you might find it quite a challenge also. COMMENTS Difficulty: becomes more difficult the further you play Graphics: none Presentation: white on blue Input facility: verb/noun Response: Instant
Sinclair User #39Jun 1985 · p.1133/53/5
Overall 3/5
Richard Price 3/5
WATCHING OUT FOR GREMLINS Richard Price finds something nasty in the blender and goes to El Dorado. MALICE IN WONDERLAND Publisher: Sentient Software Memory: 48K Price: £5.95 The Quill boom goes on and there are no less than four adventures written on it this month. The first, Malice in Wonderland, comes from Sentient Software who now market former Lumpsoft products including a Doctor Who adventure, The Key to Time, reviewed a while back. The game sticks to TV and casts you loosely as Steed, from The Avengers. That series was renowned for its odd plots and Sentient has obliged by linking a detective-cum-spy story with bits of Alice. Your aim is to uncover the murderer of a high ranking diplomat at the embassy of an unpronounceable Central European country. Since you do not speak the obscure tongue you are armed with a phrase book which can be used to interrogate the usual suspects - butler, chauffeur, mad chef and so on. The embassy is curiously like the Queen of Heart's palace, with rose garden, maze, gardener and even a large rabbit burrow - which I still cannot get into, snarl, snarl. There are mirrors which seem to alter space and time and bizarre sporting objects - womballs - reminiscent of the queen's croquet balls. The program uses the Quill's resources well and is friendly and responsive. There is a good dose of tongue-in-cheek humour too - type 'Wait' and you will be treated not only to a series of observations on the nature of time but also adverts for Lumpsoft. That quirky approach lifts Malice in Wonderland well above run-of-the-mill Quilled games. You do not need to follow a single line of play either and can go off at chaotic tangents if you like. Good design, great quality, grand fun. The other three Quilled games are part of a series from Sentient Software. Those are 'back to back' tapes and feature Spectrum and CBM64 versions on either side of the cassette. They are all pure text games.
News/Note1
- ZX Computing #21Oct 1985 · p.12
Licensed from
- The AvengersTV showunofficialChannel 4 Television
Related
- Versions
- The Quill Adventure System (Authored with)
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- CASARZX ArchiveThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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