The Red Lion
Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English
Mystic Software · 1987 · Pound sterling 2.50
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- RedLionThe.tap.zipTape image English21 KB
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Credits
- Christopher Wardcredited
- Liam Donagheycredited
- Stephen Lynchcredited
- Liam Walshcredited
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Scores
In the magazines
- Crash #391987 · Overall86%
Elsewhere on the web
- WorldOfSpectrum 4 votes6.50
In the magazines 7
Crash #39Apr 1987 · p.5487%86%85%85%86%86%
Atmosphere 87%
Vocabulary 86%
Logic 85%
Addictive Quality 85%
Overall 86%
Derek Brewster 86%
DEREK BREWSTER'S ADVENTURE TRAIL THE SPICE OF LIFE A real mixed bag this month: one Quilled, one from the GAC, one from yesteryear, one icon-driven, and one or bookware, how's that for variety! The Quilled game is from a small independent named Mystic, who have tried to take the Quill format and put some new life into it. Imagination, the Graphic Adventure Creator game from Peter Torrence, looks a little dry (like all GAC games), but it's playing around four different themes is novel. The blast from the past is 8th Day's Four Minutes to Midnight. Inspired by a Stephen King novel, it has now been re-released and served up with graphics and many new commands. Using icons can be a blessing or a bugbear when it comes to adventuring, and in the case of Anco's The Kingdom of Krell I'm not altogether convinced the icons make the going easier. The game does look good, however, filling 128K of memory, and deserves praise for stepping up to 128 if nothing else. The bookware program is, as you might have guessed, The Growing Pains of Adrian Mole, a Level 9>Mosaic/Virgin affair which I particularly enjoyed playing. The software follows the book (by Sue Townsend) and the TV series very closely, yet in my opinion the program has been constructed in a way which creates sufficient options to justify the addition of the computer game to the Mole phenomenon. There was another arrival this month which was most welcome - a fanzine (The Adventurers Handbook) which had metamorphised into a full-blown, professionally bound and typed adventure booklet. What impressed me about What Now? is its thorough usefulness to people like myself (or anyone else who tends to have a crack at a lot of adventures). I think the authors of the booklet must be congratulated for upping the gloss, and still finding the time to keep up the standard. The contents page, which gives some insight into the multitude of maps, solutions, and articles on offer, is followed by a curt but informative news page. Reader's letters complete what is a very full and worthwhile publication The cost is £1.50, H&D are the publishers and [redacted] is their address, though with standards as high as theirs keep an eye open for What Now?in your local computer shop. RED LION Producer: Mystic Software Retail Price: £2.50 Author: C Ward, L Donaghey, S Lynch The Red Lion sounds like a pub, and in many ways it provides just as much entertainment. What this intrepid team of adventurers have come up with is a Quilled game - but with a fresh approach. A sincere attempt to do away with the You Can'ts'seems to have paid off, as the program skips along merrily with comments to keep you amused all the while (even if you are barking up the wrong tree and a little askew progress-wise). Quilled games are notorious for their avoidance of more complex notions (such as character communication), but this adventure tackles the issue most laudably with an easily-worked set of speech structures. Finally, it will be no secret to readers of this column that it has always been my wish to see the verbs SEARCH and EXAMINE defined more strictly in adventuring, and that very task has been admirably executed in this game. Scrolling in neat readable chunks, the story owes much to Lord of the Rings, with demonic happenings in the east spreading westwards. Here's how it goes... Centuries ago, while mining in the Black Mountains, the dwarves discovered a large ruby. They called it 'The Red Lion'and held it as their greatest treasure. They were blissfully unaware of the ruby's mystical properties, but there were some abroad who were not so gullible. The Orclord, Auron, knew the full significance of their find and launched an attack on the peoples of the Black Mountains, hoping to claim the jewel for himself. After the bloody battle which ensued, both the Red Lion and the Orclord disappeared. Many years later there emerged from the east a cruel and powerful sorcerer who became known to all as the Mire Lord. He was in fact none other than the Orclord himself, who had spent the intervening years feeding off the ruby's power and becoming an ever more powerful tyrant. The Mire Lord now poses a great threat to all the people of the land - he must be defeated and the source of his power wrenched from his evil grasp! You can probably guess from the introduction that this game tries its best to please and to deal with the rather less engaging idiosyncrasies of adventure, sprucing them up and adding features for a more enjoyable trip. I've already touched upon the differentiation of SEARCH and EXAMINE. This is something which really adds atmosphere, as the word EXAMINE is now associated with looking closely at an object (and no more), while SEARCH is reserved for those things which only a detailed prodding and moving can unearth. Take the warrior's dead body, where EXAMINE points to the 'two deep fangmarks in the dead man's neck', while SEARCH WARRIOR reveals a cloak (admittedly, this example isn't the best, as you might say that examining a body should reveal a cloak - but I think you'll get the gist of the argument). Examining the cloak furthers your investigation with 'The cloak bears the symbol of a sword over flowing water.' Searching the cloak finds you nothing, which isn't helpful considering your plight in the first fifteen or so locations, where a store trader requires money you just don't have and a Snyzer just won't let you at his key... even after consuming a flagon of wine (he could have at least dozed off)! Leaving aside the top marks that this game gets for technical competence, its plot and storyboard really shine. Take the area of the river, imaginatively named the Dragon's Tail. Here a sign says 'Ring for the ferry: no charge' rounding off a location description which mentions the river's dangerous undercurrents. The bell emits a clear resonant tone, and presently beckons an old man who hobbles to the river bank carrying a large boat which he drops on the water. The warning of the rivers tempestuous nature and the forbidding "After you, sir" speak for themselves, but what I liked here is the ability to examine everything from the river (another warning: 'The river thunders rapidly southwards') to irrelevant asides such as the description given the bell ('It is made of iron and is fixed into a stone'). Red Lion is a well-researched piece of software, and shows many features of which I most heartily approve. The main text is a soft yellow on a black background with white input, while a tasteful blue highlights points of interest from within the descriptions. The EXAMINE command is most helpful and informative, and as it this were not enough, it's supported by an equally useful and more specifically designed SEARCH option. The full vocabulary is listed at the start, and can be called up at any time during play. But I have left the best till last - the game can offer the chance of talking to characters in a Quilled game, with the constructions TALK TO or ADDRESS character. This can lead to useful information being extracted by way of the TELL ME ABOUT command (which can be shortened to ABOUT). Red Lion is a text-only game, available mail-order from MYSTIC, [redacted]. COMMENTS Difficulty: not difficult Graphics: none Presentation: good use of colour in text Input facility: verb/noun Response: fast
Solution4
- Sinclair User #121Mar 1992 · p.46
- Sinclair User #120Feb 1992 · p.34
- Sinclair User #118Dec 1991 · p.36
- Sinclair User #117Nov 1991 · p.36
Letters1
- Crash #45Oct 1987 · p.95
Tips1
- Crash #42Jul 1987 · p.65
Related
- Versions
- The Quill Adventure System (Authored with)
- Elsewhere
- CASARZX ArchiveThe TipshopUVL
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- Spectrum ComputingZXInfo
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