Sinclair Library

The Staff of Power

Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English

Zenobi Software · 1991 · Pound sterling 1.99

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedZenobi Software → WorldOfSpectrum
  • AllowedZenobi Software → Spectrum ComputingDistribution allowed, provided it's made quite clear that the games may only be downloaded for personal usage, they are not to be offered to any third parties (freely or not), and they cannot be included on any commercial enterprise

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Scores

In the magazines

  • Crash #981992 · Overall78%

Elsewhere on the web

  • WorldOfSpectrum 2 votes6.00

In the magazines 1

Crash #98Apr 1992 · p.5778%78%

Crash

Overall 78%

Ian Osborne 78%

ADVENTURE TRAIL Er... wow! Three pages this month - not bad, eh? At least one Spectrum glossy still looks after adventurers Not too much news this month, but it's not the size that counts, is it? (Just as well, Ian Osborne - Ed) STAFF OF POWER Zenobi £1.99 Many years ago, when Arcon became king, the Gods gave him the Staff of Power. Being a kind and honest ruler, he always used it fearsome powers for the good of his subjects. Then it was stolen by the evil wizard Zyx who conned his way into the palace disguised as a beggar seeking justice. Raising the staff above his head, he curses the king for his goodness and vows to destroy the Kingdom. Unsurprisingly, your task is to retrieve the staff and belt seven shades of **** out of Zyx, but first you must find four magical weapons… Staff of Power reminds me of the old Scott Adams or Artic games in that it piles on puzzles-aplenty but doesn't give a feeling of being there. Designed for beginners, it certainly has you thinking on your toes. Objects turn up in some peculiar places at times (how that light spell came to be inside a boulder is anyone's guess), but as long as you keep this in mind you should be okay. Author Sue Medley seems to have had trouble fitting it into one 48K load, which has taken its toll on location text and EXAMINE responses. The latter is especially serious as it could leave you thinking something was part of the scenery when in fact it needed manipulating - perhaps splitting the game into two parts would've been in order. Even so, if you're into older adventures you'll find Staff of Power immediately to your liking. Benefiting from a more modern approach to commands (no awkward inputs here!), it won't appeal to everybody but should soon find its niche in adventuredom.

Related

Versions
The Quill Adventure System (Authored with)
Compilations
ZX-Spectrum Vega
Ports
(Amstrad CPC), (Commodore 64)

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