Cauldron
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Palace Software · Jun 1985 · Pound sterling 7.99
Cauldron, 1 of 2
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 14 Jun 1985Palace SoftwarePound sterling 7.99
- 1985MCM Software S.A.
- 1985Silverbird Software LtdPound sterling 1.99
Play
- cauldron.rzxRZX playback file
- Cauldron.tzx.zipTape image English21 KB
- Cauldron.tap.zipTape image English21 KB
- Cauldron(SilverbirdSoftwareLtd).tzx.zipTape image English47 KB
Documents
- Cauldron.txtInstructions English2 KB
- Cauldron(MCMSoftwareS.A.).pdfInstructions Spanish9 KB
- Cauldron.rtfInstructions English7 KB
Other files
- Cauldron (1985)(Palace Software).pokPOK pokes file 1 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSilverbird Software Ltd → WorldOfSpectrum
Credits
- Steve BrownGame Design/Concept
- Steve BrownIn-game Graphics
- Steve BrownInlay/Poster Art
- Tony Barbercredited
- Simon Dunstancredited
Sign in to credit somebody, or say what these people did.
Awards
- Your Sinclair MegagameYour Sinclair38 · 1989
- Crash SmashCrash18 · 1985
Scores
In the magazines
- Sinclair User #401985 · Overall5/5
- ZX Computing #201985 · Overall4/5
- Crash #181985 · Overall91%
- Your Sinclair #361988 · Overall6/10
- Your Sinclair #381989 · Overall9/10
Elsewhere on the web
- WorldOfSpectrum 68 votes7.67
In the magazines 43
Your Sinclair #38Feb 1989 · p.55Your Sinclair Megagame9/109/10
Your SinclairYour Sinclair Megagame
Overall 9/10
David McCandless 9/10
4 MEGAGAMES FOR UNDER A TENNER! Honest guv! Sounds well dodgy dunnit? That's what we thought so we sent David 'Miserly' McCandless out with a crisp new tenner to boldly go where no stingebag had gone before (shopping) and not to come back until he'd found four YS megagames. We didn't think he'd be back. He didn't think he'd be back. We were wrong. Talk about Mission Impossible, this was flamin' Mission Inconceivable. Four megagames for under a tenner? There's no such thing. Well at least there wasn't until a cunning lobe at the back of my brain remembered that a load of old ripsnorters were being released on budget labels. Mind you, by today's standards these games may be a molecule less than kosher but - hey! a megagame's a megagame no matter what epoque you're living in. But there was a problem. There were mounds, piles and heaps of past corkers to be had in the shops. All the companies had realised the potential market in resurrecting games, jumped on the exact same bandwagon and nearly toppled over. So I, being what I am, (insert your own joke here) picked out the top four blasts from the ghost of the past, the best four raves from the grave, and then rounded the rest up for you to delight over during the post-turkey blues. CAULDRON Silverbird £1.99 Reviewer: David McCandless This game turned some heads and bulged some eyes when it first appeared eons ago, September '85 to be exact, mainly because of its colourful graphics and witch-orientated originality. And surprisingly enough there was a game behind the prettiness. You play a hag zipping around on your bog-standard Acme broomstick on a quest for the legendary, all powerful, all gleaming golden broomstick and the extraordinary cleaning powers that come with it. In your way are bats, badgers and all types of nocturnal nasties hell-bent on preventing you. Your quest takes you across scrolling hills and dales, mountains and gorges and the customary underground caverns and tunnels. Gameplay is fierce with the nasties tenaciously after your green blood. Both the witch and the creatures are represented in excellent stylish form and some of the underground caverns would stump even the hardest of the hard game-players. Cauldron isn't technically exquisite and probably wouldn't stand up as a full price game now but it was brilliant in its own right with inspired graphics and fiendish difficulty.
Your Sinclair #36Dec 1988 · p.546/106/106/10
Overall 6/10
Ben Stone 6/10
Mike Dunn 6/10
BARGAIN BASEMENT Ben 'n' Skippy take a seat in the stalls to play their way through this month's cut-price offerings! With a bit of help from the usherette of course! CAULDRON Silverbird £1.99 Reviewer: Ben Stone, Mike Dunn But soft, what jiffy-bag thorough yonder postbox breaks? Why, 'tis one that holds Cauldron, a game the like of which hasn't been seen since the last time it was released and blimey, hasn't it aged? Somehow, being a witch flying (or should that be flickering?) around, looking for the ingredients of a spell which'll give you a turbo-charged Golden Broomstick, just ain't the same kind of fun it was four years ago. And you don't even get a set of complimentary furry dice in the deal - bah! Despite being a bit wrinkly however, Cauldron still doesn't play too badly and there are far, far worse games to be seen walking to the cash register with. If you haven't got a copy yet, Cauldron is well worth looking into. Just watch out for the eye of newt.
Your Spectrum #17Aug 1985 · p.64
THE WITCHING HOUR... Double, double toil and trouble: Fire, burn; and, cauldron, bubble. Take a dash of a Defender style shoot'em up, add a splash of an arcade adventure, throw in a handful of platform screens and top up with some magic graphics. Stir vigorously and you've got a rich brew from Palace Software called Cauldron that aims to have you bewitched, bothered and bewildered. DEAD GOOD And now for a surprise bonus. On the reverse side of the Cauldron tape, appears the Spectrum version of The Evil Dead. It wasn't meant to be there but somehow the gremlins must've crept in at the duplicators. So, dare you risk the evil curse and play the game? Well, you could do worse than give it a go. But the real problem is that there aren't any instructions. A bit of a dead loss, you could say, but panic not, 'cos here at YS we've sussed the plot of this computer nasty. You play the part of Ashly, shacked up on holiday with a group of friends deep in the Tennessee Woodlands. Cheryl, Linda, Scott and Shelly are clean cut ail-American kids who just happen to change into ghastly green mutants when they over-indulge with the spirit - Evil spirit, of course. Your aim at the beginning is to keep the evil one out of the shack by rushing round closing all the windows. When that fails as it inevitably does - well, you can't keep a good ghost down - you'll have to try and kill 'em with the weapons scattered round the shack. These will give you differing amounts of energy which you'll lose when you attack an enemy but your points will increase. Only when you've enough points will the Book of the Evil Dead ('a jolly good read' Daily Mirror. "Dead boring' Your Spectrum) appears - throw it straight on the fire in the main room and you'll have defeated the curse forever. Dead easy, really.
A word of warning - on this level your up/down controls are disabled. Left and right stay the same but the fire button now lets you jump. Collect the object in the underground screens, then make a clean sweep on your broomstick straight back to your hut. Then, brew it up with the rest of the dodgy doin's. Once all six are in the pot, get to the pumpkin hall and go for the giant pumpkin. Don't tread on the bottom of any of the underground screens - you may never walk again. All your movements must be from platform to platform, so judge your jumps with care. There are moving platforms in most of the underground levels. Judge your jump very carefully and if you don't go in the same direction you'll be tossed away. Take extra care when jumping onto these platforms. They're not safe! If you go too close to the edge you're liable to get vertigo and go tumbling down.
The Evil Dead - a touch of corn with a Jolly green giant!
Tomorrow is the big day of the year for witches - it's Hallowe'en and you've got a lot to do if you're to be chosen as the Witch Queen. All aboard your broomstick and take to the skies. From up above you have to search out and collect the colour-coded keys that'll let you enter the corresponding doorways. Even though the graphics are excellent, the animation isn't exactly flicker-free and as for the scrolling - ugh! You have to wait for the screen to scroll onto the next one before your witch can enter it. You're only allowed to land on the grated areas at the bottom. If you miss them the old hag does a midair spin and loses another life. Here's your witch's den where you're mixing up a rather unusual cocktail in your cauldron. Trouble is six ingredients don't really make everyone's idea of a thirst-Quenchin', lip-smackin' drink - d'you fancy imbibing toad, newt, bat, hemlock root, bone and lava from the Smoking Island? ' (Mmmm, make mine a double! Ed)
ZX Computing #20Aug 1985 · p.784/54/54/5
Graphics 4/5
Addictiveness 4/5
Overall 4/5
Palace Software £7.99 Usually games converted from the CBM64 to our beloved Speccy, don't fare too welol. However, having played the '64 version of Cauldron (against my will, you understand) I actually think that the Spectrum version is better. Of course, the attribute problems are there as always, but I found that controlling the figure of the Hag, as she flies around on her broomstick, was easier on the Spectrum than on the '64. You have eight hags available, and must fly them over a scrolling landscape of forests, mountains, seas and cemeteries, from which appropriate nasties issue forth in order to drain your magical reserves. Hidden within the landscape are four keys which provide access to the underground depths through which you must wander to find the Pumpking's Lair. Personally, I found flying the Hag on her broomstick the most enjoyable part of the game. She is well animated and really pretty nippy on her broomstick, and she can also fire bolts at the ghosts, bats etc, which attack her. Unfortunately, once you get underground the game becomes a sort of Jet Set Hag clone. Normally that wouldn't bother me, butI actually found some of these screens irritating since there's no real indication of where you should be going. So, often, when you have bounced your way across a screen, there is no way of knowing how to get onto the next screen and you simply have to leap blindly in the hope that you may land on something in an adjacent screen. So far though, I have virtually always failed to cross between screens safely and this rather haphazard way of doing things becomes irritating as you lose all your Hags in a matter of seconds through no fault of your own. Cauldron is quite enjoyable on the whole, but I do wish that it had been designed a little more carefully. Mind you, the flip side of the tape has a free Spectrum version of Palace's Evil Dead on it, which is a nice bonus and makes Cauldron good value for money.
Crash #18Jul 1985 · p.34Crash Smash80%89%90%86%91%90%91%
Use of Computer 80%
Graphics 89%
Playability 90%
Getting Started 86%
Addictive Qualities 91%
Value For Money 90%
Overall 91%
Unknown
Unknown
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Producer: Palace Software Memory Required: 48K Retail Price: £7.99 Language: Machine code Author: The RamJam Corp with Steve Brown On a hill many miles away there is a green door behind which there is a Golden Broomstick, a thing so powerful that the it is sought after by the best and cleverest witches in the land, but only you are prepared to face the dangers that lie behind the door. It's not that you are being particularly brave but you have this spell that should defeat the powers of the pumpkin's room and leave you, as a prize, with the witches' golden broom. Your spell needs six basic ingredients not normally found on supermarket shelves, in fact they can only be found behind other coloured doors for which you will need the coloured keys. So your first task is to find the keys by flying on your own tatty broomstick round the locality. The keys can commonly be seen propped up against trees all that remains is for you to land and pick them up. As you peruse the skies you are attacked by all manner of things. Witch-eating bats, cloak-scorching fireballs, murderous pumpkin and badly behaved seagulls are just a few of the hazards facing you. Of course your magic defends you from their onslaught (witch is to say that your broomstick is actually a 4.5mm quick-firing cannon) but your life force is depleted by as much as four or five points. However by firing directly at the attackers will only cost you one point per shot so since each of your eight lives for hags) only have 99 points to start with you really can't afford to be flippant. With the correct key you can get into any of the caverns although you will have to discover for yourself which caverns to visit first. Each cavern presents a sort of platform game problem that requires great skill and dexterity to negotiate. When you have reached whatever it is that you are looking for you must return home to add it to the pot. After collecting the six main ingredients you will be able to complete the spell that will rid the land of the pumpkin and win that new broom. As a bonus, on the B side of the cassette is a Spectrum version of the earlier Palace game, The Evil Dead. COMMENTS Control keys: Cap/Z left/right, X/C down/up, and V to fire Joystick: Kempston, Cursor, Sinclair Keyboard play: responsive Use of colour: very good Graphics: detailed, well moving Sound: good Skill levels: 1 Lives: 8 Screens: 64 below ground - a lot above!
Sinclair User #40Jul 1985 · p.225/55/5
Overall 5/5
Clare Edgeley 5/5
Publisher: Palace Software Price: £7.99 Memory: 48K Joystick: Sinclair, Kempston Hearken witches everywhere, play this game if you dare, defeat the Evil Pumpkin King to regain the broomstick from within. In Cauldron, from Palace Software, the instructions are contained in eight rhyming verses which describe the basic scenario - it is up to you to figure out the puzzles. The Evil Pumpkin has stolen the witch's golden broomstick and the only way it can be retrieved is to brew a spell which will gain her entrance to the Pumpkin's Lair. The spell's six ingredients are to be found in the rhyme and lie in the 64 caverns underground. Above ground is variety of terrains - graveyards, woods, mountains, oceans and islands. There are four doors leading to the caverns, each opened with a cunningly hidden coloured key. Ghosts, killer seagulls and bats deplete your magical powers by hitting you. You can fire at them though that also decreases your magic and the best tactic is avoidance. You have nine lives and each time you die you tumble off your broomstick in a spectacular fall. Finding and picking up the spell's ingredients is no easy task. You may have to approach them in a roundabout way or find objects to place them in. Again, whole legions of nasties try to send you to the hereafter. There are a number of teasers in this superb pictorial game with no clues offered in the instructions. Trial and error is the only way through it. Cauldron has no sound other than the odd spectral beep, but the graphics are brilliant and colourful. Unfortunately, they flicker occasionally and the colours tend to merge. Cauldron is nevertheless a pleasing and playable game. A bonus is to be found on the B side which contains the Evil Dead, never released for the Spectrum. You will be getting two excellent games for the price of one.
C&VG (Computer & Video Games) #43May 1985 · p.1029/109/109/109/10
Graphics 9/10
Sound 9/10
Value 9/10
Playability 9/10
MACHINE: CBM 64/Spectrum SUPPLIER: Palace Software PRICE: £7.99 You've already read about the fantastic graphics in last month's C&VG. Now read how the game is great fun to play! The basic idea of Cauldron is to help the witch defeat the evil Pumpkins and rescue the Golden Broomstick. To this, the witch must brew up an evil potion in her cottage cauldron and find the Pumpkin leader in his hide-out deep within the mysterious planet. The witch's quest takes place in, over and around her home . The programmers have created an entire planet - with forests, seas and islands above ground and weird caverns underground. There are lots of things to discover and puzzles to be solved - and the first C&VG reader to complete the game and send us a map will win the real Golden Broomstick. So were not giving too much away here!
Cauldron carries this game and has 43 references of its own.
10 Computer Hits 3 carries this game and has 1 reference of its own.
Now Games 2 carries this game and has 14 references of its own.
Cauldron I & II carries this game and has 1 reference of its own.
News/Note9
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.9
- Popular Computing Weekly #23Jun 1985 · p.4
- Home Computing Weekly #116Jun 1985 · p.5
- Sinclair User #39Jun 1985 · p.7
- ZX Computing #19Jun 1985 · p.16
- Crash #17Jun 1985 · p.10
- Popular Computing Weekly #14Apr 1985 · p.5
- Home Computing Weekly #105Mar 1985 · p.5
- Popular Computing Weekly #8Feb 1985 · p.4
Tips8
- BiT #6Mar 1992 · p.25
- Crash #91Aug 1991 · p.49
- Sinclair User #113Jul 1991 · p.16
- Crash #56Sep 1988 · p.46
- MicroHobby #140Aug 1987 · p.29
- Sinclair User #50May 1986 · p.20
- Popular Computing Weekly #12Mar 1986 · p.30
- Your Spectrum #17Aug 1985 · p.64
Hack/Poke5
- Crash #59Dec 1988 · p.44
- Your Sinclair #36Dec 1988 · p.33
- YS Smash TipsAug 1988 · p.9
- Your Computer #1Jan 1986 · p.91
- Sinclair User #43Oct 1985 · p.15
Full-page ad5
- Sinclair User #40Jul 1985 · p.21
- Crash #17Jun 1985 · p.49
- C&VG (Computer & Video Games) #44Jun 1985 · p.41
- Popular Computing Weekly #25Jun 1985 · p.15
- C&VG (Computer & Video Games) #43May 1985 · p.13
CompoResult2
- C&VG (Computer & Video Games) #62Dec 1986 · p.114
- C&VG (Computer & Video Games) #46Aug 1985 · p.60
Review2
- MicroHobby #46Oct 1985 · p.14
- Computer Gamer #5Aug 1985 · p.67
Information1
- SSD-IISep 1999
Solution1
- BiT #19Apr 1993 · p.13
Map1
- C&VG (Computer & Video Games) #44Jun 1985 · p.42
CompoEntry1
- C&VG (Computer & Video Games) #43May 1985 · p.80
Preview1
- C&VG (Computer & Video Games) #42Apr 1985 · p.16
Remakes
- Cauldron Remake2007PC/Windows
Markus Hohmann
Contains
Related
- Versions
- Phipps Associates BASIC Compiler (Authored with)
- Compilations
- Cauldron, 10 Computer Hits 3, Now Games 2, Cauldron I & II, Spectrum Load'n'Run v2 issue 03
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- Horror/Halloween
- Elsewhere
- Speccy Screenshot MapsWikipediaFRGCBCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLThe Spectrum Show - YoutubeModern ZX-Retro GamingModern ZX-Retro GamingModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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