Sinclair Library

Agent X

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Mastertronic Ltd · 1986 · Pound sterling 1.99

Also known as Agent X in the Brain Drain Caper (English)

Agent-X, 1 of 2

Agent X II

Game map 1 of 9
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Releases

Play

Documents

Music

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Awards

Scores

In the magazines

  • Your Sinclair #151987 · Overall7/10
  • ZX Computing #351987 · OverallGreat
  • Crash #371987 · Overall85%

Elsewhere on the web

  • WorldOfSpectrum 40 votes6.83

In the magazines 14

Your Sinclair #15Mar 1987 · p.668/107/107/107/107/107/10

Your Sinclair

Graphics 8/10

Playability 7/10

Value For Money 7/10

Addictiveness 7/10

Overall 7/10

Rachael Smith 7/10

Mastertronic £1.99 Reviewer: Rachael Smith Ka-thud! Pee-owwww! Kec-splonk! The X-rated Agent's at it again. Not that, silly! Saving the world's what, in a plot which is well stirred with the satire spoon. The peace loving president of the USA has been kidnapped by a Mad professor, who's busy washing his brain and turning him into a warmonger. Success with the cerebral Persil means one thing and one thing only - World War Three. Only a budget game from Mastertronic can save the world now. This is one from the cheap 'n' cheerful department, featuring multi-load action but not too much gameplay. Part one is a simple swerve and dodge driving game, seen in 3D from above. Score points for shunting other vehicles off the road. Not much to it - but then again, did you see Street Hawk? Then there's a shooting gallery game. Geometric objects fly out of the walls to explode unless you hit them with your crosshairs. Finally, if you free the President, there's an escape through the caves. Agent X looks great, and has some wacky touches, such as the life indicator, which consists of a little figure moving towards a gravestone. If only they'd been used to slightly better effect this could have been a Mastertronic classic. As it is, it's unlikely to keep you hooked for weeks, but at this price most Agents wouldn't qive a XXXX for anything else!

Read it at Your Sinclair Rock'n'Roll Years

ZX Computing #35Mar 1987 · p.40ZX Computing GlobellaGreat

ZX ComputingZX Computing Globella

Overall Great

Mastertronic £1.99 This turned out to be a pleasant surprise - another Mastertronic cheapie that compares well with many of the expensive games that were churned out for Christmas. Agent X loads in several parts, each piece of coding being a different stage in the game, and so the game manages to pack quite a lot into just £1.99's worth of cassette. The game starts with a furious car chase as Agent X sets off in hot pursuit of the kidnapped President. The graphics in this sequence are excellent - a large and nicely detailed 3D representation of a highway with various vehicles travelling in both directions and getting in the way. The action is a bit chaotic, and getting through this section is more luck that judgment until you get the hang of it, but it's all so fast and furious that it's fun anyway. The next sections of the game take you into the mad professor's lair, where you have to take on the security men (using an extremely silly-looking flying kick manoeuvre) and then into confrontation with the prof himself as he tries to brain you with anything that comes to hand. It's all rather silly really, but the graphics are good. he game is nicely presented and the programmer's clearly kept his tongue well into his cheek, making this Mastertronic's best budget game for months.

C&VG (Computer & Video Games) #65Mar 1987 · p.327/106/109/108/10

C&VG (Computer & Video Games)

Graphics 7/10

Sound 6/10

Value 9/10

Playability 8/10

Tim Metcalfe

MACHINE: Spectrum SUPPLIER: Mastertronic PRICE: £1.99 Here's a nice multi-part arcade adventure style game from the budget masters. Agent X is a super spy character who has to track down the President who has been captured by a Mad Professor who aims to brainwash the President and get him to start World War !!!! Gaspo! The game begins with Agent X in his car heading for the highway towards the mine where the Mad Prof is holding the President. You have to avoid lorries, cars and obstacles. Luckily your car can jump the hazards - useful when you are faced with a rumbling tank. Once at the mine entrance, it's time to load in the next section which gives you the first chance to see what Agent X actually looks like. He a trenchcoat clad chap with a trilby hat. This section is a bit like Wally goes underground - our hero has to beat off the Mad Prof's minions and reach the door to his lab. Inside the lab Agent X whips out his trusty laser rifle and zaps away at objects being thrown at him by the prof. Shoot enough of these and you get a crack at the professor. Fail and it's back to the beginning again. If you zap the prof and save the president you have to fly him through tunnels and out to the top secret oil rig and safety. But there's still more to come! Agent X has to get back to the lab and destroy it for good. Nice graphics, reasonable sound and varied gameplay make Agent X a nice budget offering. The multi-load works well and is easy to use. Prompts appear on screen when it's time to load in the next bit. Might be a bit too easy after a couple of plays though - but terrific value none the less. And old Agent X could just become a bit of a cult like Magic Knight. He definitely should get another starring role in any event!

Multi-part adventure that's well worth £2 outlay.

Yet another budget winner from Mastertronic.

Crash #37Feb 1987 · p.11792%82%83%81%94%85%

Crash

Presentation 92%

Graphics 82%

Playability 83%

Addictive Qualities 81%

Value For Money 94%

Overall 85%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Mastertronic Retail Price: £1.99 Author: Steven Tatlock A mad professor has run off with the President of the United States, planning to brainwash him and start World War Three. Agent X, being the best available, has been selected by the World Powers to make a rescue attempt. The four stages to the mission are loaded separately from the B side of the cassette. A window below the main playing area shows the trench-coated figure of Agent X on a path that leads to a tombstone. Each time a mistake is made the figure takes another step towards the grave, but Agent X gains a little bit of life force when a new stage of the game begins. A vertical bar on the right-hand side of the screen indicates how close our hero is to completing the current section. Agent X starts out at the wheel of a car which travels along a diagonally scrolling roadway. This vehicle is under continual attack from other road users who try and nudge it into the kerb or trap it behind obstacles. Being a Secret Agent's car, it is capable of leaping into the air to avoid crashes. At the end of the road the car stops outside a mine... In the mine, Agent X is seen for the first time in all his glory, complete with trench coat, drooping fag and pork pie hat. He's on foot and makes his way along a horizontally scrolling tunnel, jumping over runaway trolleys that trundle along the floor. The professor's evil minions approach from the left and right and must be kicked or punched out of the way if they get their blow in first, Agent X is sent flying off the screen and the little figure gets a bit closer to that tombstone. Level Three finds Agent X inside the professor's lair. From the security of a fortified compound, the mad scientist hurts missiles at our hero. Objects are propelled towards the agent from eight doors at the back of the screen which open at random to disgorge a projectile. A cross-hair sight is moved around the screen to target Agent X's gun, and the professor's projectiles have to be shot out of the air. When the bad boffin's stock of missiles is exhausted, you get a shot at the evil kidnapper before moving on to the final level. To conclude the mission Agent X has to fly a helicopter through a cave system avoiding missiles and crusher bars that move, pincer-like, from floor and ceiling. The cave opens onto the sea, where the professor has constructed a series of platforms from which his henchmen launch themselves using jetpacks. They do their best to blow our hero from the sky. At the end of the scrolling sea there is a platform which contains a bomb. Agent X must collect the bomb, fly back through the cave network, deposit the device on the roof of the professor's HQ, and then fly back out to sea to avoid the blast. COMMENTS Control keys: Q up, A down, O left, P right, M fire Joystick: Kempston, Cursor, Interface 2 Use of colour: a bit restrained Graphics: good detail and animation Sound: amazing music at the start, okay effects Skill levels: one Screens: three scrolling play areas and the shoot out screen

Agent X zooms along the road - that chequered patch up ahead is deadly.

Blatantly ignoring the No Smoking signs, Agent X executes a flying kick that disposes of one of the professor's strange robotic guardians.

Hack/Poke4
Review2
Tips2
Preview1
News/Note1

Related

Versions
Turbo Esprit (Loading screen adapted from)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?