Crazy Cars
Arcade Game: Race 'n' Chase · ZX-Spectrum 48K/128K · 1 players · English
Titus · 1988 · Pound sterling 8.95
Also known as ARCADE COLLECTION 03: Crazy Cars (English)
CrazyCars, 1 of 2
Discussion
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- Control Option
- Interface 2 (right)
Releases
- 1988TitusPound sterling 8.95
- UnknownEDOS
- 1988Proein Soft LineSpanish peseta 875.00
- 1989IBSA
- 1989The Hit Squad Sold as ARCADE COLLECTION 03: Crazy CarsPound sterling 2.99
Play
- CrazyCars.dsk.zipDisk image English25 KB
- crazycars.rzxRZX playback file
- CrazyCars_2.z80.zipSnapshot image English23 KB
- CrazyCars_2.tzx.zipTape image English23 KB
- CrazyCars(IBSA).tzx.zipTape image English23 KB
- CrazyCars(ProeinSoftLine).tzx.zipTape image English22 KB
- CrazyCars(TheHitSquad).tzx.zipTape image English29 KB
Documents
- CrazyCars.pdfInstructions English46 KB
- CrazyCars.txtInstructions English2 KB
- CrazyCars(ProeinSoftLine).pdfInstructions Spanish9 KB
- CrazyCars_HitSquad_Instructions.pdfInstructions 205 KB
- CrazyCars(EN).pdfInstructions English168 KB
Other files
- Crazy Cars (1988)(Titus).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Gil EspecheCode
- Olivier CorvioleInlay/Poster Art
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Scores
In the magazines
- Sinclair User #741988 · Overall8/10
- Your Sinclair #301988 · Overall5/10
- Crash #521988 · Overall65%
- ACE (Advanced Computer Entertainment) #91988 · Ace Rating690/1000
Elsewhere on the web
- WorldOfSpectrum 37 votes7.29
In the magazines 35
Your Sinclair #30Jun 1988 · p.677/105/104/104/105/105/10
Graphics 7/10
Playability 5/10
Value For Money 4/10
Addictiveness 4/10
Overall 5/10
Sean Kelly 5/10
Titus £8.95 Reviewer: Sean Kelly 'Listen carefully, I will say ziz only once. I 'ave 'ere a petit game from ze French software maison Titus, and I want a quick review, or else', said T'zer, chucking Crazy Cars in my general direction. So, putting on my reviewing head, I set to. The object of this game is to zoom across America at top speed in the Prestige Car Race, not even stopping to get a Little Chef or collect your Tiger tokens. There are five levels of difficulty and on each there's a track made up of ten sections. Each track also has three locations - Arizona, NASA and Florida. Yes, I know this sounds confusing, but all it means is that the buildings on the horizon change every time you complete three sections of a track. Although it isn't made clear in the inlay, you can choose your level of difficulty, and your car, before you race. The choice of car is between a Porsche, a Lamborghini (wooh!) and a Ferrari (even bigger WOOH!). And as you progress across America, you must avoid bumping into other cars, or driving off the road, as these will slow you down loads, as well as ruining your chance of a no claims bonus. This game has some really neat touches - the car sprites are excellent and the way you whiz down dale and up hill, flying into the air if you hit a bump, is excellently done. However, the good points are far out-numbered by the bad. When I first saw a screenshot from this game I expected to be playing an Out Run type racing game, but on playing I discovered it has more in common with Pole Position, and even lacks some of the features found in that golden oldie. There is no sense of achievement on completing one track, as you just go on to the next level of difficulty, beginning the same track again. It is also difficult to learn a track, as they just swing from left to right, and go on, and on, and on... There are no trackside landmarks such as signs, trees or advertisements scrolling by either, just the standard poles to give an indication of speed. On the earlier levels of difficulty it is also a rarity to see any other cars at all. You just go on whizzing left to right, left to right ad infinitum (it felt like it anyway). There are also many annoying little things which mar this game, the major one of these being the 'Game Over' message. If you do not finish a section in the allotted time limit, then the 'Game Over' message flashes up on the screen - ten seconds before your time runs out! if you then complete the section within the ten seconds, the message disappears, and you carry on racing. This is annoying at best, and downright sloppy at worst. Also the way that cars hit you from behind, having suddenly appeared from nowhere and leaving you no time to avoid them, is very annoying and frustrating. The only thing crazy about this game is the price, as it offers nothing new, and that which it does offer is available elsewhere, better and cheaper. Definitely one to try before you buy.
ACE (Advanced Computer Entertainment) #9Jun 1988 · p.68690/1000
ACE (Advanced Computer Entertainment)
Ace Rating 690/1000
Titus £9.95cs This car driving game was quite a looker on the Amiga, but unfortunately the game was far too easy to hold your interest for any great length of time. The Spectrum version has some good graphics too and the scrolling is fine, but again this game's just too easy to beat, which means the game just doesn't hold your interest for anything like long enough.
Crash #52May 1988 · p.2158%55%70%68%65%
Presentation 58%
Graphics 55%
Playability 70%
Addictive Qualities 68%
Overall 65%
Kati Hamza
Mark Caswell
Paul Sumner
Producer: Titus Retail Price: £8.95 Author: Titus The American Cross Country Prestige Cars Race, the craziest contest of them all, is about to take place. It covers three of the continent's toughest tracks and crosses the rugged and punishing terrain of Florida, Arizona and the NASA (sic). The race comprises five levels, each divided into several stages which run over a time limit. The player can choose from a selection of five high performance cars, and successful completion of a race within the time limit rewards the driver with a more powerful vehicle. Beginning with something like the relatively humble Porsche 911 Turbo the player can progress via the Lamborghini Countach to the ultimate in racing cars, the Ferrari GTO. Contestants line up on the starting grid, and a flick of the fire button sees the player's mean machine hurtle along a black tarmac track which twists and turns through rugged, sandy terrain. Dips and bumps in the road make control of each turbo charged monster more precarious. High speed contact with either hurls the car momentarily into the air and out of control. More experienced drivers can exploit these uneven conditions and take the opportunity of soaring gracefully over obstructing opponents before landing with calculated panache on the other side. Cornering requires extra care; racing off the track or plunging headlong into road markers severely slows down progress. Explosions never occur however; each car bears a charmed life and collision with other racers results in nothing worse than crippling deceleration and crucial loss of time. Tracks become progressively more difficult with more twists, more bumps and more determined opponents. A status display at the head of the screen shows current speed and units of time remaining. COMMENTS Joysticks: Sinclair Graphics: the three main cars are recognisable, with a simple road perspective Sound: only a realistic revving sound Options: five levels of difficulty and a choice of three makes of car
Road hog!
Sinclair User #74May 1988 · p.428/108/10
Overall 8/10
Jim Douglas 8/10
Label: Entertainment International Author: Titus Price: £8.95 Memory: 48K/128K Reviewer: Jim Douglas Wish fulfilment a go-go! 0-60 in three seconds, 200 mph top speed and the ability to crash straight into the back of any other car (however expensive) at any speed without detrimental effect to your own car, or the loss of your no claims bonus. If you're still a couple of quid short of the minimum deposit on a Porsche, and you're desperate to get out on the highway (yo! with your Springsteen tapes, you could do a lot worse than lash the cash on Crazy Cars from Titus. Crazy Cars, as is thoroughly apparent from the screenshots, is (yet) another pedal-to-the-metal, punctured exhaust, no red lights, round the 3-D circuit with no care or attention excursion. The obvious comparisons with Outrun just have to be drawn. So I'll draw some. For a start, the conversion of Outrun was an incredible task to undertake, and so lots of people were very disappointed that it wasn't exactly the same as the coin-op. Indeed, it was in the attempt to copy every single aspect across to the Spectrum that made O.R. a trifle shakey on the playability front; too many graphical 'frills' slowing things down. Crazy Cars suffers no such problems. All but the barest trimmings have been chopped away; the buildings, signs and shacks in Outrun have been replace by tiny bollards every 100 metres or so. The road is the same width all the way - no chicanes. As a result, the whole thing has very much the feel of a mechanical, efficient program. There are hills and ramps which bounce your car into the air with varying severity, depending on your speed. The other cars waver around in the middle of the track, getting in your way, and refusing point blank to pull into make room for you to overtake. Reminds me of the guy in the Porsche who nearly ran into me last night... The graphics, as I've outlined, are reasonably simple. Each car is just about recognisable as its intended type. The Porsche looks a bit like a 50's space-ship it's true, but the Ferrari and BMW are fine. The pace is, as far as I can recall, speedier than Outrun. You can get up to some fairly exhilarating speeds, and there's definitely some skill involved in keeping your car on the road. It's a shame that there's no way you can change gears manually. Everything is done by the computer, and so your control only extends as far as steering and speed. Should you crash into another car, you'll find that (quite uncharacteristically in my experience) you car will fly up into the air, return to the ground - like a Golf advert - and start driving again. Although you can supposedly select which car you want to drive, I could find no discernible difference in handling whether I was driving the BMW or the Ferrari. Each car can achieve a ridiculous rate of acceleration (0-60 in three seconds) and has a top speed of 200 mph. Even better than a 3 litre Capri. Crazy Cars is certainly more entertaining to play than Outrun. The courses seem more interesting, what with the severe hills and oil, and you get the dangerously exciting feeling that you're not really 100% in control of your car at high speeds. The game loses some points for its lack of 'polish', but it's definitely the most successful attempt at automobile-bound 3-D racing game to date on the Speccy.
The In Crowd carries this game and has 45 references of its own.
Advert7
- Sinclair User #91Oct 1989 · p.69
- Crash #69Oct 1989 · p.23
- Your Sinclair #46Oct 1989 · p.66
- C&VG (Computer & Video Games) #94Sep 1989 · p.54
- Sinclair User #90Sep 1989 · p.49
- Your Sinclair #45Sep 1989 · p.69
- Crash #68Sep 1989 · p.4
Tips5
- Sinclair User #115Sep 1991 · p.23
- Sinclair User #114Aug 1991 · p.16
- Crash #68Sep 1989 · p.35
- Your Sinclair #35Nov 1988 · p.55
- Sinclair User #77Aug 1988 · p.14
Review5
- New Computer Express #142Jul 1991 · p.51
- FIFO #51990 · p.23
- MicroHobby #179Oct 1988 · p.29
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.43
- The Games Machine #3Feb 1988 · p.66
Preview4
- MicroHobby #178Oct 1988 · p.22
- Your Sinclair #28Apr 1988 · p.11
- Sinclair User #73Apr 1988 · p.100
- Crash #49Feb 1988 · p.110
Hack/Poke3
- Your Sinclair #36Dec 1988 · p.33
- C&VG (Computer & Video Games) #85Nov 1988 · p.103
- Your Sinclair #33Sep 1988 · p.42
Full-page ad2
- The Games Machine #14Jan 1989 · p.90
- Sinclair User #74May 1988 · p.91
CompoResult2
- Sinclair User #77Aug 1988 · p.80
- Crash #52May 1988 · p.77
CompoEntry2
- Sinclair User #74May 1988 · p.18
- Crash #50Mar 1988 · p.26
News/Note1
- C&VG (Computer & Video Games) #75Jan 1988 · p.8
Related
- Compilations
- The In Crowd, Poke City, Load 'n' Run issue 51
- Ports
- (Amstrad CPC), (Commodore 64), (MSX), (Amiga), (Atari ST), (PC/DOS), (Thomson MO/TO), (Macintosh)
- Elsewhere
- Centre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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