Crazy Cars II
Arcade Game: Race 'n' Chase · ZX-Spectrum 48K/128K · 1 players · English
Titus · 1989 · Pound sterling 8.99
CrazyCars, 2 of 2
Discussion
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Remarks
ZXSR: Featured on Super Slim Pack compilation from US Gold for £17.99. Other games: games: International 3D Tennis, Italy 1990 and Airborne Ranger.
- Control Option
- Kempston Joystick
Releases
- 1989TitusPound sterling 8.99
- UnknownProein Soft LineSpanish peseta 875.00
Play
- CrazyCarsII(ProeinSoftLine).dsk.zipDisk image English48 KB
- crazycars2.zipRZX playback file
- CrazyCarsII.tzx.zipTape image English25 KB
- CrazyCarsII.tap.zipTape image English25 KB
- CrazyCarsII(ProeinSoftLine).tzx.zipTape image English25 KB
Documents
- CrazyCarsII(EN).pdfInstructions English366 KB
- CrazyCarsII(ProeinSoftLine).pdfInstructions Spanish24 KB
- CrazyCarsII.pdfInstructions English251 KB
Other files
- Crazy Cars II (1988)(Titus).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Gil Espechecredited
- Philippe Pamartcredited
- GrabugeInlay/Poster Art
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Scores
In the magazines
- Sinclair User #881989 · Overall53%
- Your Sinclair #431989 · Overall84%
- Crash #661989 · Overall79%
- Crash #931991 · Crazy Cars 282%
- Your Sinclair #721991 · Crazy Cars 288%
Elsewhere on the web
- WorldOfSpectrum 51 votes7.97
In the magazines 34
Crash #66Jul 1989 · p.2581%78%49%84%80%79%
Presentation 81%
Graphics 78%
Sound 49%
Playability 84%
Addictive Qualities 80%
Overall 79%
Mike Dunn
Nick Roberts
Titus £8.99 I've never actually had experience of driving a Ferrari F40, Titus. If you want me to say how realistic Crazy Cars II's, I'm afraid you'll just have to give me brand new one. White, please. No? Oh well, it was worth trying. Crazy Cars II places you behind the wheel of an extremely fast Ferrari (300 mph max), and puts you on the US highways where a gang of car thieves must be caught and brought to justice. Naturally, it's not just a matter of zooming down lots of nice straight empty roads. There's lots of twisty-turny bits and millions of not-very-happy policemen who aren't too keen on you driving a Ferrari around at top speed. The fuzz tend to pull in front of you and slow you down - stop and you're in the clink. Road blocks also tend to slow the car down (by blowing it up), so it's best to avoid them with some slick steering. As well as speed and gear indicators (why are we only allowed two gears?), the car has a radar indicator which shows how far away the cops are. There's also a rev counter, score counter and a bonus counter which decreases as time rushes by... Crazy Cars II is immensely playable, however the graphics let the rest of the game down. They are unvaried and the road can become quite monotonous. Overall, a reasonable buy - with more content it coulda been a contender. MIKE
Your Sinclair #43Jul 1989 · p.7975%90%88%85%84%84%
Life Expectancy 75%
Instant Appeal 90%
Graphics 88%
Addictiveness 85%
Overall 84%
David Wilson 84%
Titus £8.99 cass Reviewer: David Wilson This is the stuff of which the great American road movies are made! Driving coast to coast across the good of US of A, pedal to the metal, you hurtle down that two lane black top! But this ain't no pleasure ride! You're out to break a stolen car racket run by none other than some corrupt coppers! To aid you in this task, you get to drive a nifty Ferrari F-40. equipped with the latest fuzz-bustin' radar! The only trouble is that you won't just encounter the bent bears (That's 'rotten rozzers' to you Limeys!) but also the honest injun'straight smokies too! Blimey O'Limey! The game comes with an actual map of the real life relevant interstate Freeways and from this you can plan your own route! But remember, the quickest highways will probably have county-mounties thicker than bugs on a wind shield! Your task then is to cross four states, avoiding the pilfering plods who are intent on running you off the road, as well as steering clear of the bona fide bill and their road blocks who are all out to arrest you! "Alright, alright, already!" I hear you cry. "The scenario sounds great but when you reviewed the first Crazy Cars game, you lot said it was a duffer!" Well, yes, Sean did give it five out of ten and said that the game offered nothing new to the genre! Did French publishers, Titus, take any notice of le Spoon King? Mais oui! 'Cos it's kept the gameplay features that Sean praised, but at the same time made the game much more interesting by the addition of more roadside detail. You can even leave the road on a time limit, and drive across the fields! Handy for avoiding road blocks! You can also actually plan your route - even making last minute detours on minor roads to avoid the 'heat'! One gripe is that it does seem very easy to get killed in this game, but I suppose when you're traveling at 327 mph this is an occupational hazard! Fortunately, the game is limited by time and being arrested (!) rather than a number of lives, so you can still complete the course even having blown up about ten Ferraris en route! The graphics are good, and though the car and road are monochrome, the sprites and roadside detail are nice and big. The game scrolls really smoothly, there're curves and up/down slopes and the overall action is fast and furious. The sound too, especially in 128K, is great - with the waiting American police sirens rising and falling in volume as you pass them, the car noise, and (...Lookout for that lampost!!...) the inevitable explosion sound! All in all a great arcade-type rolling road romp which reproduces well the excitement of road movies in which one looney in a car takes on a zillion cops in a mad cap chase! I thought it was great!
Here comes your turn off! The top left lower indicator tells you that the turning is on the right. (A trifle obvious at the point!) Be very careful turning off! If you crash the computer may reset you on the main highway beyond your turning!!
Rumbled, by Jingo! Looks like I'm about to have my collar felt here, after losing control of my wheels! Turning and breaking in low gear induces an impressive 360° spin!
This points upwards if there are 'bears' in front of you, and downwards if they're behind you. Simple, innit!? These red symbols tell you how close the cops are, the less the merrier as far as you're concerned! This part of the screen will tell you how much time you have remaining, the road number and when there is a turn off ahead. Handy if you see a road block or to help you pass a particularly obstinate cop!
Sinclair User #88Jul 1989 · p.4578%60%54%50%53%53%
Graphics 78%
Sound 60%
Playability 54%
Lastability 50%
Overall 53%
Chris Jenkins 53%
Label: Titus Author: In-house Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins You should remember the original Crazy Cars; it didn't come out that long ago, and it was quite well received in certain circles. Quite why Titus thought it worthwhile to release a follow-up, though, is a mystery on a par with the disappearance of Dirty Den. Not that there's anything terrifically wrong with Crazy Cars 2, as it's imaginatively titled; it's just that in a world full of Roadblasters and Supertrux and Wec Le Mans and dozens of others, it takes something very special to make an outstanding road-racing game, and CC2 just isn't it. The scenario has you racing across a barren landscape trying to avoid the cops, rather than just racing across a barren landscape. This is a good start. The scenery dips and weaves convincingly, the trees, bollards, lampposts and barriers on the side of the road scroll convincingly, and all looks well with the world. The trouble is that even when you kick your car into high gear and rev up to over 300 mph, you still don't get much of an impression of speed. It gets a bit difficult to steer around the sharper corners, but it's largely ho-hum and dodge the cop-cars with not much break from the monotony. Your car twists and slides convincingly - funny how much it looks like the car in Outrun Turbo, isn't it? - but the cop cars just sort of lurch from side to side. You can bash them off the road if you catch them just right, but if you misjudge your move there's a pretty explosion and you re-start at 0 mph. At regular intervals along the way you come to forks in the road. Apart from the fact that you have to think fast to take a turn without smashing into a row of bollards, you also have to pick the right turning to make your way to your next destination. Needless to say (So why say it? - JD) you get a bonus for completing a section within the time limit, and lose the game if you run out of time between markers. Sound is OK - the usual vruum vruum, skwee skwee stuff - and there are some neat touches like the cloud of dust which your car kicks up when you accelerate. Overall, though, what we have here is a game which looks sort of half-finished; only the threat of the odd cop car breaks the monotony, and you long for a missile attack or landmine to pep things up. Fairly pointless, overall.
Super Sim Pack carries this game and has 4 references of its own.
Full-page ad12
- Your Sinclair #50Feb 1990 · p.21
- Your Sinclair #46Oct 1989 · p.4
- Your Sinclair #44Aug 1989 · p.14
- Crash #66Jul 1989 · p.4
- Your Sinclair #42Jun 1989 · p.9
- Sinclair User #86May 1989 · p.91
- Crash #64May 1989 · p.4
- C&VG (Computer & Video Games) #88Feb 1989 · p.54
- The Games Machine #15Feb 1989 · p.50
- C&VG (Computer & Video Games) #87Jan 1989 · p.80
- The Games Machine #13Dec 1988 · p.106
- C&VG (Computer & Video Games) #86Dec 1988 · p.60
Review5
- Your Sinclair #72Dec 1991 · p.69
- Crash #93Oct 1991 · p.64
- MicroHobby #191Sep 1989 · p.32
- ACE (Advanced Computer Entertainment) #18Mar 1989 · p.40
- New Computer Express #11Jan 1989 · p.24
CompoResult3
- Sinclair User #92Nov 1989 · p.62
- Crash #67Aug 1989 · p.22
- Sinclair User #88Jul 1989 · p.54
CompoEntry3
- Sinclair User #89Aug 1989 · p.40
- Crash #65Jun 1989 · p.34
- Sinclair User #85Apr 1989 · p.69
Tips2
- Your Sinclair #49Jan 1990 · p.46
- Your Sinclair #46Oct 1989 · p.37
Preview2
- Crash #65Jun 1989 · p.10
- New Computer Express #3Nov 1988 · p.27
News/Note2
- Crash #63Apr 1989 · p.8
- C&VG (Computer & Video Games) #87Jan 1989 · p.8
Hack/Poke1
- Your Sinclair #50Feb 1990 · p.40
Map1
- Your Sinclair #47Nov 1989 · p.42
Related
- Compilations
- Super Sim Pack, Poke City, Tips Amazing
- Ports
- (Amstrad CPC), Crazy Cars 2 (Commodore 64), (Amiga), (Atari ST), (PC/DOS), (Macintosh)
- Tags
- AY Sound
- Elsewhere
- Centre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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