Sinclair Library

Enter at Your Own Risk

Adventure Game: Text-Only · ZX-Spectrum 48K/128K · 1 players · English

Teenware · 1988 · Pound sterling 2.95 · Pound sterling 5.95 disk

Loading screen 1 of 2
Loading screen
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Remarks

The author wrote an updated version of the game to include a VOCAB command in response to the suggestion in the Crash review.

Play

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Crash #531988 · Overall60%

Elsewhere on the web

  • WorldOfSpectrum 8 votes6.50

In the magazines 2

Crash #53Jun 1988 · p.4960%60%

Crash

Overall 60%

Kati Hamza 60%

ADVENTURE TRAIL WITH SAMARA The summer lull has hit adventures as strongly as arcade games. Fortunately the quality of mail-order adventures remains high; this month one even features a female main character. As there are plenty of female adventurers it might be a good idea if programmers were to supplement their long list of heroes with one or two intrepid heroines... ENTER AT YOUR OWN RISK Teenware £2.95 cassette, £5.95 disk Author: Stephen Flint You were just spending a quiet evening at home when suddenly your uncle stumbled in mumbling something about the old abandoned cottage where he spent his childhood. You're inclined to dismiss his story - until you notice he has a crossbow bolt protruding from his back... On the way back from the hospital you stop at the cottage to investigate. A little exploration proves that your uncle's ravings about a secret portal to another world were based on fact. Beyond an innocuous looking door lies an ancient land of magic and mystery encompassing mountains, forests, deserts and curiously old-fashioned towns. The environment of this two-part adventure, particularly in the cottage itself, is carefully described. The walls of the nursery, for instance, 'are covered in faded, peeling wallpaper. Broken toys are strewn across the flower. An old yellowed poster on the wall lists the alphabet.' The world beyond the magic portal is inhabited by a medley of helpful and hostile characters. To progress, a little social Interaction is required; a good turn usually transforms a disinterested stranger into a helpful friend. Completing a series of tasks for (among others) a surly gardener, a puzzled herbalist and an injured wizard allows you to advance further in your initially mysterious quest. The more tasks you complete the clearer the purpose of your mission becomes. The potential for limited conversation is treated very realistically; people are much more keen to gossip about each other than to reveal facts about themselves. Once you've betrayed their trust, by attempting to attack for example, any chance of co-operation has, quite naturally, been forfeited. Occasionally people aren't sure exactly what it is that you want; ask and you might just be lucky enough to receive. Puzzles are mostly logical although by no means always straightforward. The fact that the adventure consists of a fairly sequential series of tasks makes it easier to define immediate objectives. If you really do get stuck, typing HELP provides you with one or two clues. It's important to note that your ability to perform certain actions depends on the status of your health. Fighting and eating reduce and increase strength respectively. Typing ME or STRENGTH will inform you of your present physical state. Enter at your own Risk was written using Gilsoft's PAW and exploits most of its excellent facilities. The parser accepts complex commands, X for EXAMINE and recognises RAMSAVE. It's occasionally fussy about the exact input to complete a particular action and on one or two occasions you find yourself fumbling desperately for the precise words. Most actions can only be phrased in one way and more often than not there's no indication of exactly how that should be. A few more clues in the object descriptions or a VOCAB command, to prevent verbal deadlock, would have been helpful. Despite these relatively minor, but occasionally very annoying hitches, Enter At Your Own Risk is a competently presented and, on the whole, enjoyable adventure with one or two strikingly innovative features. It doesn't exploit the potential of the PAW to its full but, as long as you're prepared to put up with a slightly pedantic parser, £2.95 is a small price to pay for a few hours of entertainment. Enter At Your Own Risk is available from Stephen Flint, [redacted]. The disk version, which has no extra features, costs £5.95.

News/Note1

Related

Versions
Professional Adventure Writer (Authored with)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?